Forum

DirectQ II

Discuss programming topics for the various GPL'd game engine sources.

Moderator: InsideQC Admins

DirectQ II

Postby leileilol » Sun Dec 30, 2012 9:21 pm

Just tried that Quake2 engine from mh.

Image
gl_monolightmap 1 + gl_texturemode NEAREST_MIPMAP_NEAREST = <3


yeah I know RL has you at 100% now, but i'm just dropping a thread of encouragement. Because, it's NOW the only Q2 port I play!


The only thing I could ask for is mouse acceleration fixed (i.e. -noforcemparms) and the loading bug fixed (when you load, it still processes the game, so saving in front of a projectile is...... a bit bad)
It even properly works with the dummied out disruptor in the Ground Zero expansion!

Happy new year!
i should not be here
leileilol
 
Posts: 2783
Joined: Fri Oct 15, 2004 3:23 am

Re: DirectQ II

Postby mh » Tue Jan 08, 2013 10:21 am

It actually uses raw input for mouse input so - in theory - there should be no acceleration at all.
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
User avatar
mh
 
Posts: 2289
Joined: Sat Jan 12, 2008 1:38 am

Re: DirectQ II

Postby leileilol » Sat Jan 12, 2013 10:17 pm

Strange, because sensitivity 9 felt very accelerated...
i should not be here
leileilol
 
Posts: 2783
Joined: Fri Oct 15, 2004 3:23 am

Re: DirectQ II

Postby Spirit » Sat Jan 12, 2013 10:58 pm

My acceleration check is aiming at some distinct feature in-game, put my thumb pressing next to the mouse on the table, slowly move the mouse to the right for a few centimeters, then quickly move it back, stopping at the thumb. If it overshoots -> accelerated mouse.
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
Spirit
 
Posts: 1028
Joined: Sat Nov 20, 2004 9:00 pm

Re: DirectQ II

Postby mh » Sun Jan 13, 2013 2:23 am

leileilol wrote:Strange, because sensitivity 9 felt very accelerated...


Mmmm, that's why I said "in theory". :)

Personally I've noticed some mouse drivers that apply acceleration even to raw input - the driver presumably must be running it's own acceleration formula before it passes the mouse movement on to the OS. If so, that's quite an evil thing for a mouse driver to do, but oh well.
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
User avatar
mh
 
Posts: 2289
Joined: Sat Jan 12, 2008 1:38 am

Re: DirectQ II

Postby revelator » Sun Jan 13, 2013 6:56 am

Razer mouse perchance :) got one myself and it does indeed have some accelleration features.
Productivity is a state of mind.
User avatar
revelator
 
Posts: 2537
Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger

Re: DirectQ II

Postby JasonX » Mon Oct 08, 2018 4:42 pm

Where I can find the source of this engine?
JasonX
 
Posts: 409
Joined: Tue Apr 21, 2009 2:08 pm

Re: DirectQ II

Postby mh » Tue Oct 09, 2018 8:19 am

I don't even have that source any more myself. :(
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
User avatar
mh
 
Posts: 2289
Joined: Sat Jan 12, 2008 1:38 am

Re: DirectQ II

Postby JasonX » Tue Oct 09, 2018 2:41 pm

What a sad day for Q2. :sad:
JasonX
 
Posts: 409
Joined: Tue Apr 21, 2009 2:08 pm

Re: DirectQ II

Postby ericw » Sun Oct 14, 2018 11:22 pm

I found a copy of DirectQII 2012-11-29 including source:
http://hendricks266.duke4.net/stuff/Dir ... -11-29.zip

(MH: hope you don't mind me linking this :) )
ericw
 
Posts: 92
Joined: Sat Jan 18, 2014 2:11 am

Re: DirectQ II

Postby mh » Mon Oct 15, 2018 12:55 pm

Not a problem, link away - it was GPL, after all.
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
User avatar
mh
 
Posts: 2289
Joined: Sat Jan 12, 2008 1:38 am

Re: DirectQ II

Postby revelator » Tue Oct 16, 2018 3:55 pm

Guess the guy you linked to did not like it, its now dead lol.
Productivity is a state of mind.
User avatar
revelator
 
Posts: 2537
Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger


Return to Engine Programming

Who is online

Users browsing this forum: No registered users and 1 guest