Protocol FitzQuake

Discuss programming topics for the various GPL'd game engine sources.
r00k
Posts: 1111
Joined: Sat Nov 13, 2004 10:39 pm

Re: Protocol FitzQuake

Post by r00k »

Ya I once installed toutisSVN (or something like that)... manual subversion kinda sux ;)
taniwha
Posts: 401
Joined: Thu Jan 14, 2010 7:11 am
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Re: Protocol FitzQuake

Post by taniwha »

I believe there's tourtisGIT, and I seem to remember reading somewhere that MS is integrating git into their IDE.
Leave others their otherness.
http://quakeforge.net/
r00k
Posts: 1111
Joined: Sat Nov 13, 2004 10:39 pm

Re: Protocol FitzQuake

Post by r00k »

thanks
i just installed GIT so ill have to keep my P's in line, with my Q's ;)
frag.machine
Posts: 2126
Joined: Sat Nov 25, 2006 1:49 pm

Re: Protocol FitzQuake

Post by frag.machine »

r00k wrote:Ya I once installed toutisSVN (or something like that)... manual subversion kinda sux ;)
TortoiseSVN ? If memory serves me right, there's a TortoiseGIT shell as well.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
revelator
Posts: 2621
Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger

Re: Protocol FitzQuake

Post by revelator »

Aye both exist atleast i got the plugin for msvc2012
Productivity is a state of mind.
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