Ah i might have a look at spikes version then
thanks for the explanation.
I do have a few things i want to try and push onto this engine like the tenebrae particle system, and mh's allmost lossless bumpmapping.
I do have a feeling it would look nice in the end hehe. The particle lexer is pretty nice but not many people have experience working with flex scripts which is a bit sad as it works quite nice and the code is pretty close to the old particle code.
Productivity is a state of mind.