# Forum

## FitzQuake Mark V - Easy to compile and ...

Discuss programming topics for the various GPL'd game engine sources.

### Re: FitzQuake Mark V - Easy to compile and ...

reckless wrote:Fixed a few oversights in the code.

R_EmitBox used a vec3_t for color the check for alpha becomes invalid by this though as a vec3_t can only hold a rgb value, i changed it to a const vec_t * instead to make it able to handle a rgba value.
Note a vec4_t might be more prudent .
Changed a few memcpy overflows.
A few places had the same value twice in code.
MP3 works fine with msvc > 1002 so i disabled the disable

cool i'll check it out
hondobondo

Posts: 207
Joined: Tue Sep 26, 2006 2:48 am

### Re: FitzQuake Mark V - Easy to compile and ...

Hehe spirit just used the original folder name but if you prefer ill name it something a bit more prudent like not_my_project_only_lending_a_hand.7z

Thanks hondo though i havent uploaded the code with the new changes yet (busy week at work) ill upload it soon though.
Productivity is a state of mind.

revelator

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Location: inside tha debugger

### Re: FitzQuake Mark V - Easy to compile and ...

Productivity is a state of mind.

revelator

Posts: 2592
Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger

### Re: FitzQuake Mark V - Easy to compile and ...

it coughs on afxres.h. cannot find include file. i looked this up and replaced it with winres.h. it says success but i can't find the exe anywhere

nevermind. found it
hondobondo

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Joined: Tue Sep 26, 2006 2:48 am

### Re: FitzQuake Mark V - Easy to compile and ...

c:\quake but you found out atleast.
Productivity is a state of mind.

revelator

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Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger

### Re: FitzQuake Mark V - Easy to compile and ...

I cant compile this with CodeBlocks under Win7, i get tons of error messages....
EDIT: nvm, i fixed it

drm_wayne

Posts: 232
Joined: Sat Feb 11, 2012 5:47 pm

### Re: FitzQuake Mark V - Easy to compile and ...

drm_wayne wrote:I cant compile this with CodeBlocks under Win7, i get tons of error messages....
EDIT: nvm, i fixed it

Could you please explain how you solved?
Meadow Fun!! - my first commercial game, made with FTEQW game engine
toneddu2000

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Location: Italy

### Re: FitzQuake Mark V - Easy to compile and ...

What are the errors ? i might be able to help.
Productivity is a state of mind.

revelator

Posts: 2592
Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger

### Re: FitzQuake Mark V - Easy to compile and ...

revelator wrote:What are the errors ? i might be able to help.
Hi revelator! The question was referred to me or to drm_wayne? Because, if it was referred to me, thanks, but I completely forgot which errors broke compiling, and I deleted the entire solution!
But, if you want to help, I desperately try to find someone who can port FTE to VisualStudio2015 or CodeBlocks, because compiling FTE on Windows with cigwin64 it's a real pain in the XXX!
Meadow Fun!! - my first commercial game, made with FTEQW game engine
toneddu2000

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Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy

### Re: FitzQuake Mark V - Easy to compile and ...

Ill see if i can whip up some solutions for those compilers
Productivity is a state of mind.

revelator

Posts: 2592
Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger

### Re: FitzQuake Mark V - Easy to compile and ...

oh man, thankyouthankyouthankyou!
Meadow Fun!! - my first commercial game, made with FTEQW game engine
toneddu2000

Posts: 1381
Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy

### Re: FitzQuake Mark V - Easy to compile and ...

hmm the source from github seems to be missing some files ?
Productivity is a state of mind.

revelator

Posts: 2592
Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger

### Re: FitzQuake Mark V - Easy to compile and ...

ah old fork, got it now.

btw you could use msys2 to compile instead of cygwin, even for android

seems the sources are now heavily makefile based so it might take me some time to get the solutions right.
Productivity is a state of mind.

revelator

Posts: 2592
Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger

### Re: FitzQuake Mark V - Easy to compile and ...

revelator wrote:ah old fork, got it now.
This is the place
revelator wrote:btw you could use msys2 to compile instead of cygwin, even for android
Always tried, never succeded. Now my cygwin folder is 10GB (!!) of size but, at least, it works!
revelator wrote:seems the sources are now heavily makefile based so it might take me some time to get the solutions right.
Yeah, I know, that makefile is very complex. Thank you for your time, appreciated!
Meadow Fun!! - my first commercial game, made with FTEQW game engine
toneddu2000

Posts: 1381
Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy

### Re: FitzQuake Mark V - Easy to compile and ...

Huge thanks for the Linux port, Baker!

I get some sound noise/cackle when sounds are played, already tried the usual sndspeed options (11025 upto 48000) with no luck. I guess it uses ALSA, tried setting SDL_AUDIODRIVER to pulse and pulseaudio as well, no sound at all then.

Could you add -stdout to make it print all console stuff (and potentially more) to stdout/stderr? That would rule!