Compiling Darkplaces...

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Tei
Posts: 193
Joined: Mon Oct 25, 2004 12:22 pm

Compiling Darkplaces...

Post by Tei »

My sound mute with darkplaces, and revitalize with snd_restart.
I think I can fix that rebuilding dp for OSS, to avoid ALSA.
But theres a problem compiling:

Code: Select all

teiman@fiend:~/games/quake/darkplaces $ make cl-release
make bin-release \
                DP_MAKE_TARGET=linux DP_SOUND_API=ALSA \
                EXE="darkplaces-glx" LDFLAGS_COMMON="-lm -ldl -L/usr/X11R6/lib -lX11 -lXext -lXxf86dga -lXxf86vm -lasound"
make[1]: se ingresa al directorio `/home/teiman/games/quake/darkplaces'

========== darkplaces-glx (release) ==========
make darkplaces-glx \
                DP_MAKE_TARGET=linux DP_SOUND_API=ALSA \
                CFLAGS="-MD -Wall -Wsign-compare   -O2 -fno-strict-aliasing -ffast-math -funroll-loops "\
                LDFLAGS="-O2 -fno-strict-aliasing -ffast-math -funroll-loops  -lm -ldl -L/usr/X11R6/lib -lX11 -lXext -lXxf86dga -lXxf86vm -lasound"
make[2]: se ingresa al directorio `/home/teiman/games/quake/darkplaces'
gcc -MD -Wall -Wsign-compare   -O2 -fno-strict-aliasing -ffast-math -funroll-loops  -c sys_linux.c -o sys_linux.o
gcc -MD -Wall -Wsign-compare   -O2 -fno-strict-aliasing -ffast-math -funroll-loops  -c vid_glx.c -o vid_glx.o -I/usr/X11R6/include
vid_glx.c:35:38: error: X11/extensions/xf86vmode.h: No existe el fichero ó directorio
vid_glx.c:105: error: syntax error before ‘init_vidmode’
vid_glx.c:105: aviso: el tipo de dato por defecto es ‘int’ en la declaración de ‘init_vidmode’
vid_glx.c:105: aviso: la definición de datos no tiene tipo o clase de almacenamiento
vid_glx.c: En la función ‘VID_Shutdown’:
vid_glx.c:522: aviso: declaración implícita de la función ‘XF86VidModeSwitchToMode’
vid_glx.c: En la función ‘VID_SetGamma’:
vid_glx.c:597: aviso: declaración implícita de la función ‘XF86VidModeSetGammaRamp’
vid_glx.c: En la función ‘VID_GetGamma’:
vid_glx.c:602: aviso: declaración implícita de la función ‘XF86VidModeGetGammaRamp’
vid_glx.c: En la función ‘VID_InitMode’:
vid_glx.c:673: aviso: declaración implícita de la función ‘XF86VidModeQueryVersion’
vid_glx.c:707: error: ‘XF86VidModeModeLine’ no se declaró aquí (primer uso en esta función)
vid_glx.c:707: error: (Cada identificador no declarado solamente se reporta una vez
vid_glx.c:707: error: para cada funcion en la que aparece.)
vid_glx.c:707: error: ‘current_vidmode’ no se declaró aquí (primer uso en esta función)
vid_glx.c:708: error: ‘XF86VidModeModeInfo’ no se declaró aquí (primer uso en esta función)
vid_glx.c:708: error: ‘vidmodes’ no se declaró aquí (primer uso en esta función)vid_glx.c:712: error: syntax error before ‘)’ token
vid_glx.c:712: error: petición del miembro ‘dotclock’ en algo que no es una estructura o unión
vid_glx.c:713: aviso: declaración implícita de la función ‘XF86VidModeGetModeLine’
vid_glx.c:713: error: petición del miembro ‘dotclock’ en algo que no es una estructura o unión
vid_glx.c:715: aviso: declaración implícita de la función ‘XF86VidModeGetAllModeLines’
vid_glx.c:747: aviso: declaración implícita de la función ‘XF86VidModeSetViewPort’
vid_glx.c:839: aviso: declaración implícita de la función ‘XF86VidModeGetGammaRampSize’
make[2]: *** [vid_glx.o] Error 1
make[2]: se sale del directorio `/home/teiman/games/quake/darkplaces'
make[1]: *** [bin-release] Error 2
make[1]: se sale del directorio `/home/teiman/games/quake/darkplaces'
make: *** [cl-release] Error 2
teiman@fiend:~/games/quake/darkplaces $
I guest this mean I need to do apt-get whatever-dev, but I have no idea what this whatever can be.

Just for reference, engine version is:
darkplacesengine20060606.zip

And, what is the correct command to pass DP_SOUND_API=OSS?
Tei
Posts: 193
Joined: Mon Oct 25, 2004 12:22 pm

Re: Compiling Darkplaces...

Post by Tei »

Next attemp:

$ sudo apt-get install x11proto-xf86vidmode-dev

Result:

Code: Select all

teiman@fiend:~/games/quake/darkplaces $ make release
make sv-release cl-release sdl-release
make[1]: se ingresa al directorio `/home/teiman/games/quake/darkplaces'
make bin-release \
                DP_MAKE_TARGET=linux DP_SOUND_API=OSS \
                EXE="darkplaces-dedicated" LDFLAGS_COMMON="-lm -ldl"
make[2]: se ingresa al directorio `/home/teiman/games/quake/darkplaces'

========== darkplaces-dedicated (release) ==========
make darkplaces-dedicated \
                DP_MAKE_TARGET=linux DP_SOUND_API=OSS \
                CFLAGS="-MD -Wall -Wsign-compare   -O2 -fno-strict-aliasing -ffast-math -funroll-loops "\
                LDFLAGS="-O2 -fno-strict-aliasing -ffast-math -funroll-loops  -lm -ldl"
make[3]: se ingresa al directorio `/home/teiman/games/quake/darkplaces'
make[3]: `darkplaces-dedicated' está actualizado.
make[3]: se sale del directorio `/home/teiman/games/quake/darkplaces'
strip darkplaces-dedicated
make[2]: se sale del directorio `/home/teiman/games/quake/darkplaces'
make bin-release \
                DP_MAKE_TARGET=linux DP_SOUND_API=OSS \
                EXE="darkplaces-glx" LDFLAGS_COMMON="-lm -ldl -L/usr/X11R6/lib -lX11 -lXext -lXxf86dga -lXxf86vm "
make[2]: se ingresa al directorio `/home/teiman/games/quake/darkplaces'

========== darkplaces-glx (release) ==========
make darkplaces-glx \
                DP_MAKE_TARGET=linux DP_SOUND_API=OSS \
                CFLAGS="-MD -Wall -Wsign-compare   -O2 -fno-strict-aliasing -ffast-math -funroll-loops "\
                LDFLAGS="-O2 -fno-strict-aliasing -ffast-math -funroll-loops  -lm -ldl -L/usr/X11R6/lib -lX11 -lXext -lXxf86dga -lXxf86vm "
make[3]: se ingresa al directorio `/home/teiman/games/quake/darkplaces'
gcc -MD -Wall -Wsign-compare   -O2 -fno-strict-aliasing -ffast-math -funroll-loops  -c vid_glx.c -o vid_glx.o -I/usr/X11R6/include
gcc -MD -Wall -Wsign-compare   -O2 -fno-strict-aliasing -ffast-math -funroll-loops  -c snd_main.c -o snd_main.o
gcc -MD -Wall -Wsign-compare   -O2 -fno-strict-aliasing -ffast-math -funroll-loops  -c snd_mem.c -o snd_mem.o
gcc -MD -Wall -Wsign-compare   -O2 -fno-strict-aliasing -ffast-math -funroll-loops  -c snd_mix.c -o snd_mix.o
gcc -MD -Wall -Wsign-compare   -O2 -fno-strict-aliasing -ffast-math -funroll-loops  -c snd_ogg.c -o snd_ogg.o
gcc -MD -Wall -Wsign-compare   -O2 -fno-strict-aliasing -ffast-math -funroll-loops  -c snd_wav.c -o snd_wav.o
gcc -MD -Wall -Wsign-compare   -O2 -fno-strict-aliasing -ffast-math -funroll-loops  -c snd_oss.c -o snd_oss.o
gcc -MD -Wall -Wsign-compare   -O2 -fno-strict-aliasing -ffast-math -funroll-loops  -c cd_linux.c -o cd_linux.o
gcc -o darkplaces-glx builddate.c sys_linux.o vid_glx.o snd_main.o snd_mem.o snd_mix.o snd_ogg.o snd_wav.o snd_oss.o cd_linux.o cd_shared.o cl_collision.o cl_demo.o cl_input.o cl_main.o cl_parse.o cl_particles.o cl_screen.o cl_video.o clvm_cmds.o cmd.o collision.o common.o console.o csprogs.o curves.o cvar.o dpvsimpledecode.o filematch.o fractalnoise.o fs.o gl_backend.o gl_draw.o gl_rmain.o gl_rsurf.o gl_textures.o host.o host_cmd.o image.o image_png.o jpeg.o keys.o lhnet.o mathlib.o matrixlib.o mdfour.o menu.o meshqueue.o model_alias.o model_brush.o model_shared.o model_sprite.o mvm_cmds.o netconn.o palette.o polygon.o portals.o protocol.o prvm_cmds.o prvm_edict.o prvm_exec.o r_crosshairs.o r_explosion.o r_lerpanim.o r_light.o r_lightning.o r_modules.o r_shadow.o r_sky.o r_sprites.o sbar.o sv_main.o sv_move.o sv_phys.o sv_user.o svvm_cmds.o sys_shared.o vid_shared.o view.o wad.o world.o world_cs.o zone.o -O2 -fno-strict-aliasing -ffast-math -funroll-loops  -lm -ldl -L/usr/X11R6/lib -lX11 -lXext -lXxf86dga -lXxf86vm
/usr/bin/ld: no se puede encontrar -lXxf86dga
collect2: ld devolvió el estado de salida 1
make[3]: *** [darkplaces-glx] Error 1
make[3]: se sale del directorio `/home/teiman/games/quake/darkplaces'
make[2]: *** [bin-release] Error 2
make[2]: se sale del directorio `/home/teiman/games/quake/darkplaces'
make[1]: *** [cl-release] Error 2
make[1]: se sale del directorio `/home/teiman/games/quake/darkplaces'
make: *** [release] Error 2
teiman@fiend:~/games/quake/darkplaces $
Next:
sudo apt-get install libxxf86vm-dev

Result:

Seems ok!!!

wowwoow... I just compiled darkplaces!,.. I am soo a h4xor1!!77ELEVENELEVENqqqqq~ONCEONCE
xaGe
Posts: 465
Joined: Wed Mar 01, 2006 8:29 am
Location: Upstate, New York
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Post by xaGe »

... :lol: GO Tei GOOOooo...
leileilol
Posts: 2783
Joined: Fri Oct 15, 2004 3:23 am

Post by leileilol »

tei can you enchanche the weapon boobing in dp to be more like blood and not like domo
i should not be here
Tei
Posts: 193
Joined: Mon Oct 25, 2004 12:22 pm

Post by Tei »

CheapAlert wrote:tei can you enchanche the weapon boobing in dp to be more like blood and not like domo
Maybe. But I guest may need very high quality to be accepted.

Anyway I am not on the enginecoding business again. I just recompiled to get sound trough OSS, that work better on my system.
Sajt
Posts: 1215
Joined: Sat Oct 16, 2004 3:39 am

Post by Sajt »

DP's bobbing is not like doom... Doom bob is 'U' shaped, DP is 'n' shaped :)

edit: Although if you change cl_bobmodel_up or whatever the cvar is to be negative, it can be U shaped...
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
FrikaC
Site Admin
Posts: 1026
Joined: Fri Oct 08, 2004 11:19 pm

Post by FrikaC »

He asked for a change in the boobing, not the bobbing.
Sajt
Posts: 1215
Joined: Sat Oct 16, 2004 3:39 am

Post by Sajt »

Mmm the boobing
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
LordHavoc
Posts: 322
Joined: Fri Nov 05, 2004 3:12 am
Location: western Oregon, USA
Contact:

Re: Compiling Darkplaces...

Post by LordHavoc »

Tei wrote:My sound mute with darkplaces, and revitalize with snd_restart.
I think I can fix that rebuilding dp for OSS, to avoid ALSA.
You can do this with the SDL version as well, at run time.

SDL_AUDIODRIVER=oss ./darkplaces-sdl
Tei
Posts: 193
Joined: Mon Oct 25, 2004 12:22 pm

Re: Compiling Darkplaces...

Post by Tei »

Thanks Lord Havoc.

Anyway I really need to fix my system. Seems that dev's like ALSA more because able mixing sounds sources, while OSS only able one. So maybe OSS will be deprecated. And stuff like Firefox will evolve to use ALSA.
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