quake2xp 1.26 to 1.26.1 update
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quake2xp 1.26 to 1.26.1 update
base q2xp 1.26 setup
download here
q2xp 1.26.1 update
download here
add * soft shadow volumes
add * dynamic per-pixel lighting (pre-cache 8-13 lights per frame) except for light styles
add * lightmap based bump for bsp (fake deluxe bump)
add * current player weapon for player setup menu
add * softness for sprite models
add * "infinitely" decals
add * 13x newest crosshairs
add * blaster bolt particle effect
add * sphere mapping for shells
add * fixed aspect ratio for cinematics
add * scanline postprosess for cin movies
add * unreal tournament style double jump (dm flags)
add * cd-rom letter override
fix * sexed sound
fix * more ati shaders bugs
fix * pom bug with hi smooth tbn values (not full)
download here
q2xp 1.26.1 update
download here
add * soft shadow volumes
add * dynamic per-pixel lighting (pre-cache 8-13 lights per frame) except for light styles
add * lightmap based bump for bsp (fake deluxe bump)
add * current player weapon for player setup menu
add * softness for sprite models
add * "infinitely" decals
add * 13x newest crosshairs
add * blaster bolt particle effect
add * sphere mapping for shells
add * fixed aspect ratio for cinematics
add * scanline postprosess for cin movies
add * unreal tournament style double jump (dm flags)
add * cd-rom letter override
fix * sexed sound
fix * more ati shaders bugs
fix * pom bug with hi smooth tbn values (not full)
Last edited by Barnes on Mon Feb 06, 2012 6:30 am, edited 1 time in total.
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Barnes - Posts: 226
- Joined: Thu Dec 24, 2009 2:26 pm
- Location: Russia, Moscow
Re: quake2xp 1.26 to 1.26.1 update
Max_Salivan wrote:какие люди)
блин, везде наши .....
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Barnes - Posts: 226
- Joined: Thu Dec 24, 2009 2:26 pm
- Location: Russia, Moscow
Re: quake2xp 1.26 to 1.26.1 update
Barnes wrote:base q2xp 1.26 setup
add * lightmap based bump for bsp (fake deluxe bump)
Interesting ....
The night is young. How else can I annoy the world before sunsrise?
Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
Re: quake2xp 1.26 to 1.26.1 update
Baker wrote:Barnes wrote:base q2xp 1.26 setup
add * lightmap based bump for bsp (fake deluxe bump)
Interesting ....
Mega-Hack (p)(c) Vic
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Barnes - Posts: 226
- Joined: Thu Dec 24, 2009 2:26 pm
- Location: Russia, Moscow
Re: quake2xp 1.26 to 1.26.1 update
Barnes wrote:Baker wrote:Barnes wrote:base q2xp 1.26 setup
add * lightmap based bump for bsp (fake deluxe bump)
Interesting ....
Mega-Hack (p)(c) Vic
I'm interested in those kinds of mega hacks
The night is young. How else can I annoy the world before sunsrise?
Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
-

Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
Re: quake2xp 1.26 to 1.26.1 update
it is good so you do not need to do level relighting, or to build real deluxe maps
1 we read static lighmap in shader
2 read lightmap as normalmap
3 move to tbn
4 use this as light vector
look at svn / glsl / diffuse vp fp
and r_surf.c
1 we read static lighmap in shader
2 read lightmap as normalmap
3 move to tbn
4 use this as light vector
look at svn / glsl / diffuse vp fp
and r_surf.c
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Barnes - Posts: 226
- Joined: Thu Dec 24, 2009 2:26 pm
- Location: Russia, Moscow
Re: quake2xp 1.26 to 1.26.1 update
It seems rather ingenious and I'd like to play around with ideas of better lighting that use existing bsp data to play around.
Thanks for sharing that.
Thanks for sharing that.
The night is young. How else can I annoy the world before sunsrise?
Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
-

Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
Re: quake2xp 1.26 to 1.26.1 update
Thanks for sharing that.
any time
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Barnes - Posts: 226
- Joined: Thu Dec 24, 2009 2:26 pm
- Location: Russia, Moscow
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