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The 3D Software Rendering Technology of 1998's Thief: The Da

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The 3D Software Rendering Technology of 1998's Thief: The Da

Postby Spirit » Tue Sep 20, 2011 3:02 pm

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Re: The 3D Software Rendering Technology of 1998's Thief: Th

Postby leileilol » Tue Sep 20, 2011 7:21 pm

Very interesting article. We need more software coder nuts spilling the guts.

I guess the paletted lighting mentioned has to do with just shifting the colors to one palette row, considering the mentioned lack of pitch black. Build used that method
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Re: The 3D Software Rendering Technology of 1998's Thief: Th

Postby Spirit » Wed Sep 21, 2011 1:50 pm

Phew, I read through this and it was way over my head. But great of the author to write this.
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