The 3D Software Rendering Technology of 1998's Thief: The Da
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The 3D Software Rendering Technology of 1998's Thief: The Da
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- Spirit
- Posts: 1031
- Joined: Sat Nov 20, 2004 9:00 pm
Re: The 3D Software Rendering Technology of 1998's Thief: Th
Very interesting article. We need more software coder nuts spilling the guts.
I guess the paletted lighting mentioned has to do with just shifting the colors to one palette row, considering the mentioned lack of pitch black. Build used that method
I guess the paletted lighting mentioned has to do with just shifting the colors to one palette row, considering the mentioned lack of pitch black. Build used that method
i should not be here
- leileilol
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Re: The 3D Software Rendering Technology of 1998's Thief: Th
Phew, I read through this and it was way over my head. But great of the author to write this.
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- Spirit
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