qbWinQuakeDX : qbism bjp WinQuake with DirectX video driver
Moderator: InsideQC Admins
23 posts
• Page 2 of 2 • 1, 2
Re: qbWinQuakeDX : qbism bjp WinQuake with DirectX video dri
upped what i could find so far (got 10 gigs of harddrive space to sift through ouch)
http://code.google.com/p/realm/downloads/list
found a few others that might be of interest like the original topaz engine (first one with interpolation) and a version of muffquake (no source for this one though).
also found mh's old mhquake7 (a Q2 engine capable of playing Q1, buggy as hell but pretty interresting).
all besides the tenebrae 1.0 source should have original timestamps. i recieved the tenebrae 1.0 source unpacked it seems :/ and its so long ago i cant remember who found it. But its atleast untouched codewise.
More to come ... still a load of archives i have to go through.
http://code.google.com/p/realm/downloads/list
found a few others that might be of interest like the original topaz engine (first one with interpolation) and a version of muffquake (no source for this one though).
also found mh's old mhquake7 (a Q2 engine capable of playing Q1, buggy as hell but pretty interresting).
all besides the tenebrae 1.0 source should have original timestamps. i recieved the tenebrae 1.0 source unpacked it seems :/ and its so long ago i cant remember who found it. But its atleast untouched codewise.
More to come ... still a load of archives i have to go through.
Productivity is a state of mind.
-

revelator - Posts: 2567
- Joined: Thu Jan 24, 2008 12:04 pm
- Location: inside tha debugger
Re: qbWinQuakeDX : qbism bjp WinQuake with DirectX video dri
Thank you!
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
- Spirit
- Posts: 1031
- Joined: Sat Nov 20, 2004 9:00 pm
Re: qbWinQuakeDX : qbism bjp WinQuake with DirectX video dri
Most welcome
i might have some more on older harddisks i dont use anymore but keep as backups, ill upload anything i can find that might be missing.
Productivity is a state of mind.
-

revelator - Posts: 2567
- Joined: Thu Jan 24, 2008 12:04 pm
- Location: inside tha debugger
Re: qbWinQuakeDX : qbism bjp WinQuake with DirectX video dri
qbism wrote:leileilol wrote:no 320x240 / 400x300 / 512x384 T_T
I tried to change that. Maybe not supported by DDraw.
- Code: Select all
if ((devmode.dmPelsWidth <= MAXWIDTH) &&
(devmode.dmPelsHeight <= MAXHEIGHT) &&
(devmode.dmPelsWidth >= 320) && //qbism was 640
(devmode.dmPelsHeight >= 200) && //qbism was 480
(nummodes < MAX_MODE_LIST))
Shouldn't be hard for someone to plug in MH's DIB vid_win.c instead. But that won't work on some laptops in native res.
If your hardware don't support those modes then those modes ain't gonna be available. Original WinQuake fakes a few low res modes by doubling up on pixels (vid_stretch_by_2), but you're bound by what your hardware says it can do. At that point you gotta ask: do I want to support hardware that people are actually gonna have, or do I wanna support cutesy ancient crap for the nostalgia trip?
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
We knew the words, we knew the score, we knew what we were fighting for
-

mh - Posts: 2292
- Joined: Sat Jan 12, 2008 1:38 am
Re: qbWinQuakeDX : qbism bjp WinQuake with DirectX video dri
I tried this on a S3 Trio64v+ in Win98SE
EXTREME AMOUNTS OF DRAWSPRITESPANS ERRORS
and still no lo-res modes (which are definitely positively supported by the s3 trio).
mh, maybe some of us like a big sbar in software, plus the weapon position/aspect appears differently
EXTREME AMOUNTS OF DRAWSPRITESPANS ERRORS
and still no lo-res modes (which are definitely positively supported by the s3 trio).
mh, maybe some of us like a big sbar in software, plus the weapon position/aspect appears differently
i should not be here
- leileilol
- Posts: 2783
- Joined: Fri Oct 15, 2004 3:23 am
Re: qbWinQuakeDX : qbism bjp WinQuake with DirectX video dri
leileilol wrote:mh, maybe some of us like a big sbar in software, plus the weapon position/aspect appears differently
It's not hugely difficult to provide sbar scaling in a software engine though; 2x, 3x or 4x scaling is fairly trivial.
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
We knew the words, we knew the score, we knew what we were fighting for
-

mh - Posts: 2292
- Joined: Sat Jan 12, 2008 1:38 am
Re: qbWinQuakeDX : qbism bjp WinQuake with DirectX video dri
The ddraw.h header used (from WINE) defines DIRECTDRAW_VERSION 0x0700
I wonder if LPDIRECTDRAW dd_Object = NULL; should have been LPDIRECTDRAW7 or if it makes any difference at all.
Should really be using textured quads in Direct3D? BTW, does the new Direct2D only work in Windows 7?
I wonder if LPDIRECTDRAW dd_Object = NULL; should have been LPDIRECTDRAW7 or if it makes any difference at all.
Should really be using textured quads in Direct3D? BTW, does the new Direct2D only work in Windows 7?
-
qbism - Posts: 1236
- Joined: Thu Nov 04, 2004 5:51 am
Re: qbWinQuakeDX : qbism bjp WinQuake with DirectX video dri
mh wrote:Original WinQuake fakes a few low res modes by doubling up on pixels (vid_stretch_by_2)
vid_stretch_by_2 only works on vid_mode 2, which is a windowed mode.
-

mankrip - Posts: 915
- Joined: Fri Jul 04, 2008 3:02 am
23 posts
• Page 2 of 2 • 1, 2
Who is online
Users browsing this forum: No registered users and 1 guest