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Max Alias Frames

Discuss programming topics for the various GPL'd game engine sources.

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Postby Spike » Fri Aug 26, 2011 11:23 am

Ghost_Fang wrote:isnt MD2 a little bit more efficient?

not really.
it comes pre-striped/striped (if your gpu is in to that sort of thing), so the file itself is larger if you ignore the textures being stored externally, but that's the only real differences... oh, and scale is stored per frame rather than once, so verticies will always move around even if only one was meant to move. yay! both store only 3 bytes per vert per frame.
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Postby Ghost_Fang » Sat Aug 27, 2011 6:02 pm

so whats my best bet? try to get MH's mdl loading to work on the psp? it was simply too many arguments for somethingt that stopped it from compiling, or would it even help me at all.
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