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Vanilla "WinQuake" on Linux?

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Vanilla "WinQuake" on Linux?

Postby JasonX » Wed Aug 17, 2011 10:56 pm

Is there a vanilla WinQuake version for Linux? Just a bare port with cross-compiling? (compile for Windows and Linux on Linux)
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Postby revelator » Thu Aug 18, 2011 12:14 am

there should be, atleast i seen one for debian on there package manager.

try checking your distros rpm sites.
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Postby JasonX » Thu Aug 18, 2011 12:54 am

No luck finding one. Any sources out there? Tried to compile QW from the original sources on Linux, no luck.
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Postby revelator » Thu Aug 18, 2011 1:06 am

Hmm googling turned up a few but mostly quakeworld.

Which error are you getting when trying to compile it ? maybe i can help i use gcc daily so i know my way around a few things.
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Postby JasonX » Thu Aug 18, 2011 1:38 am

I'm not sure if it is compilable. Which results you got from Google?
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Postby revelator » Thu Aug 18, 2011 3:02 am

a tut explaining howto setup quake on linux.

http://www.tldp.org/HOWTO/html_single/Quake-HOWTO/

link to linux quakeworld binaries ftp://ftp.cdrom.com/pub/idgames/idstuff ... 2.0.tar.gz

site with several links to quake engines for linux http://tldp.org/HOWTO/Quake-HOWTO.html

Just a few of what turned up several others.
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Postby Spirit » Thu Aug 18, 2011 7:04 am

I would recommend sdlquake. Or tyr-quake.
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Postby dreadlorde » Thu Aug 18, 2011 1:46 pm

Is quakespasm 'vanilla' enough?
Ken Thompson wrote:One of my most productive days was throwing away 1000 lines of code.

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Postby JasonX » Thu Aug 18, 2011 3:58 pm

I was looking for something without any changes to the original source other than the actual port and cross-compiling. Not looking for binaries or tuts.

I'll check SDLQuake out.
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Postby mh » Thu Aug 18, 2011 4:42 pm

TyrQuake is about as vanilla as it can get and maybe an early version of it would suit: http://disenchant.net/files/engine/
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Postby goldenboy » Thu Aug 18, 2011 4:54 pm

I third Tyrquake! I used it on my old laptop when I had no hardware accel. Worked like a charm.
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Postby revelator » Thu Aug 18, 2011 4:57 pm

aye tyr's might actually be the better choice if you want something as close to vanilla as possible.
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Postby dreadlorde » Thu Aug 18, 2011 9:33 pm

JasonX wrote:I was looking for something without any changes to the original source other than the actual port and cross-compiling. Not looking for binaries or tuts.

I'll check SDLQuake out.
If you just want that, then compile from the q1source.zip on id's ftp. It compiles and runs on 32bit linux, though when I did that mouse movement only worked horizontally and there was no sound.
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Postby revelator » Sat Aug 20, 2011 6:18 am

aye original source is pretty old there might be incompatibilities.
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Postby siska.robert » Sun Aug 21, 2011 4:53 pm

SDLquake from it's official site can't be compiled on 64-bit, because it uses 32-bit assembler... Also, even when compiling on 32-bit, I couldn't get networking to work :( I guess it's really old piece of software. But have a look at quakespasm, my fauvorite software-rendered engine!
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