Vanilla "WinQuake" on Linux?
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Vanilla "WinQuake" on Linux?
Is there a vanilla WinQuake version for Linux? Just a bare port with cross-compiling? (compile for Windows and Linux on Linux)
- JasonX
- Posts: 411
- Joined: Tue Apr 21, 2009 2:08 pm
a tut explaining howto setup quake on linux.
http://www.tldp.org/HOWTO/html_single/Quake-HOWTO/
link to linux quakeworld binaries ftp://ftp.cdrom.com/pub/idgames/idstuff ... 2.0.tar.gz
site with several links to quake engines for linux http://tldp.org/HOWTO/Quake-HOWTO.html
Just a few of what turned up several others.
http://www.tldp.org/HOWTO/html_single/Quake-HOWTO/
link to linux quakeworld binaries ftp://ftp.cdrom.com/pub/idgames/idstuff ... 2.0.tar.gz
site with several links to quake engines for linux http://tldp.org/HOWTO/Quake-HOWTO.html
Just a few of what turned up several others.
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revelator - Posts: 2567
- Joined: Thu Jan 24, 2008 12:04 pm
- Location: inside tha debugger
I would recommend sdlquake. Or tyr-quake.
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
- Spirit
- Posts: 1031
- Joined: Sat Nov 20, 2004 9:00 pm
Is quakespasm 'vanilla' enough?
Ken Thompson wrote:One of my most productive days was throwing away 1000 lines of code.
Get off my lawn!
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dreadlorde - Posts: 268
- Joined: Tue Nov 24, 2009 2:20 am
TyrQuake is about as vanilla as it can get and maybe an early version of it would suit: http://disenchant.net/files/engine/
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
We knew the words, we knew the score, we knew what we were fighting for
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mh - Posts: 2292
- Joined: Sat Jan 12, 2008 1:38 am
If you just want that, then compile from the q1source.zip on id's ftp. It compiles and runs on 32bit linux, though when I did that mouse movement only worked horizontally and there was no sound.JasonX wrote:I was looking for something without any changes to the original source other than the actual port and cross-compiling. Not looking for binaries or tuts.
I'll check SDLQuake out.
Ken Thompson wrote:One of my most productive days was throwing away 1000 lines of code.
Get off my lawn!
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dreadlorde - Posts: 268
- Joined: Tue Nov 24, 2009 2:20 am
SDLquake from it's official site can't be compiled on 64-bit, because it uses 32-bit assembler... Also, even when compiling on 32-bit, I couldn't get networking to work :( I guess it's really old piece of software. But have a look at quakespasm, my fauvorite software-rendered engine!
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siska.robert - Posts: 58
- Joined: Wed Feb 17, 2010 7:51 pm
- Location: Czech Republic
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