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qbismSuper8 builds

Posted: Thu Aug 11, 2011 4:39 am
by qbism
Download the latest qbismSuper8: https://github.com/qbism/super8/releases[edited]
Docs, blog, and release news at http://qbism.com and archive http://super8.qbism.com[edited]

Just a few quick notes for now-

Fixed cvarlist crash bug.
Added statusbar change mode bound to + and - keys by default.
Generate colormaps internally rather than external files.
Increased size of built-in windowed modes.
Fixed colorshift carry-over on respawn.
Turned off dramatic model light style by default.
Increased baseline gamma.

Re: qbismSuper8 builds

Posted: Thu Aug 11, 2011 2:35 pm
by Nahuel
Awesome! :)
thanks for your work!

Posted: Sat Aug 13, 2011 3:17 pm
by mh
Check your PMs. ;)

Re: qbismSuper8 builds

Posted: Sat Aug 13, 2011 5:32 pm
by qbism
Nahuel wrote:Awesome! :)
thanks for your work!
You're welcome, hope you enjoy it! Upcoming release will support Necros maps/mod "Altar of Storms" (ne_ruins). Stay tuned!
mh wrote:Check your PMs. ;)
:D

Posted: Sun Aug 14, 2011 5:43 am
by qbism
[edited, get current build from link at top.]

1. Get the latest release.
2. Play this http://necros.slipgateconstruct.com/dow ... _ruins.zip
3. :D :?: Happiness?

Posted: Sun Aug 21, 2011 4:08 am
by qbism
Upcoming build- tweaking palette and colormapping:

Marcher:
Image[edited links]

Marcher 300:
Image

Marcher Matrix:
Image

Posted: Sun Aug 21, 2011 2:00 pm
by JasonX
Does that run on Flash? Amazing!

Posted: Mon Aug 22, 2011 4:13 pm
by qbism
JasonX wrote:Does that run on Flash? Amazing!
Well, it should run in Flash. Haven't tested it. But it's about time to do a new Flash demo.

Posted: Mon Aug 22, 2011 4:44 pm
by revelator
that looks super awsome :)

Posted: Thu Aug 25, 2011 12:39 am
by mrmmaclean
When compiling for Flash with Adobe Alchemy and cygwin, and using the SVN of version 0020 I get a few errors:

host.c:913: error: implicit declaration of function 'BuildGammaTable'

common.c:1822: error: implicit declaration of function 'CRC_Init'

common.c:1824: error: implicit declaration of function 'CRC_ProcessByte'

edit: also similar errors when it gets to pr_edict

Posted: Thu Aug 25, 2011 1:24 am
by mh
You just need to declare function prototypes for these. The Q1 source is stuffed full of functions like this.

Posted: Thu Aug 25, 2011 1:58 am
by mrmmaclean
mh wrote:You just need to declare function prototypes for these. The Q1 source is stuffed full of functions like this.
I will do that for my own purposes, yes, but I thought qbism would want to know that his code doesn't compile :D

Posted: Thu Aug 25, 2011 2:23 am
by leileilol
qbism wrote:Upcoming build- tweaking palette and colormapping:
I had this same feature half-assed in Engoo (GRATE MINDS THINK ALIKE I THINK), though I was intending it to remap colormap to EGA colors only to support EGA native video modes via excessive lookup

I got it to load the remap palette, but the stuff that gets loaded I accidentally remapped stuff to black and red

Posted: Thu Aug 25, 2011 9:52 am
by revelator
I will do that for my own purposes, yes, but I thought qbism would want to know that his code doesn't compile
depends a bit which compiler and which flags you passed the compiler :)
old msvc6 mostly does not care if things are not properly typedeffed and newer msvc can be made to ignore it just the same.
but for all purposes and intents it should be fixed so im sure he will :).

Posted: Thu Aug 25, 2011 4:41 pm
by Spike
implicit declarations are bad, and vanilla glquake has lots of them. They break FPU stacks and corrupt 64bit pointers.
however, they're generally expected in K&R C, so few compilers generate errors by default, even though in this day and age they really really should.