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InsideQC Forums • View topic - qbismSuper8 builds

qbismSuper8 builds

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Re: qbismSuper8 builds

Postby toneddu2000 » Mon Jun 06, 2016 12:16 pm

- my first commercial game, made with FTEQW game engine
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Re: qbismSuper8 builds

Postby Baker » Wed Jun 08, 2016 6:18 am

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Re: qbismSuper8 builds

Postby toneddu2000 » Wed Jun 08, 2016 7:00 am

ok, understood, thanks. I can consider myself not a "riff-raff" so I'll use func_msgboard thread and I'll try to make some high-quality thoughts! :biggrin: Compliments to you both for the great effort!
- my first commercial game, made with FTEQW game engine
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Re: qbismSuper8 builds

Postby Johnny Law » Sun Jun 12, 2016 5:15 pm

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Re: qbismSuper8 builds

Postby Baker » Sun Jun 12, 2016 11:10 pm

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Re: qbismSuper8 builds

Postby qbism » Thu Jun 16, 2016 4:15 am

I wonder if the SDL buffer of a hardware engine like QuakeSpasm could be shoved through a palette lookup table before swap. That would give a convincing software engine look with a few lines of code and a few milliseconds of overhead.
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Re: qbismSuper8 builds

Postby Baker » Thu Jun 16, 2016 6:05 am

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Re: qbismSuper8 builds

Postby Spike » Thu Jun 16, 2016 7:59 pm

fte's r_softwarebanding cvar uses glsl to provide a mip*lightmap lookup in a similar way to software rendering, resulting in the same ugly banding effect. also needs nearest filtering, and its easier to just use the 4 provided mips instead of mipping and then palettizing it. plus closer to the vanilla appearance. And the lightmap needs fancy rounding in order to avoid mid-texel banding.

yay glsl.
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Re: qbismSuper8 builds

Postby qbism » Fri Jun 17, 2016 2:22 am

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