qbismSuper8 builds
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qbismSuper8 builds
Download the latest qbismSuper8: https://github.com/qbism/super8/releases[edited]
Docs, blog, and release news at http://qbism.com and archive http://super8.qbism.com[edited]
Just a few quick notes for now-
Fixed cvarlist crash bug.
Added statusbar change mode bound to + and - keys by default.
Generate colormaps internally rather than external files.
Increased size of built-in windowed modes.
Fixed colorshift carry-over on respawn.
Turned off dramatic model light style by default.
Increased baseline gamma.
Docs, blog, and release news at http://qbism.com and archive http://super8.qbism.com[edited]
Just a few quick notes for now-
Fixed cvarlist crash bug.
Added statusbar change mode bound to + and - keys by default.
Generate colormaps internally rather than external files.
Increased size of built-in windowed modes.
Fixed colorshift carry-over on respawn.
Turned off dramatic model light style by default.
Increased baseline gamma.
Last edited by qbism on Wed Jan 27, 2016 4:34 am, edited 6 times in total.
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qbism - Posts: 1236
- Joined: Thu Nov 04, 2004 5:51 am
Re: qbismSuper8 builds
You're welcome, hope you enjoy it! Upcoming release will support Necros maps/mod "Altar of Storms" (ne_ruins). Stay tuned!Nahuel wrote:Awesome!![]()
thanks for your work!
mh wrote:Check your PMs.
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qbism - Posts: 1236
- Joined: Thu Nov 04, 2004 5:51 am
[edited, get current build from link at top.]
1. Get the latest release.
2. Play this http://necros.slipgateconstruct.com/downloads/ne_ruins.zip
3.
Happiness?
1. Get the latest release.
2. Play this http://necros.slipgateconstruct.com/downloads/ne_ruins.zip
3.
Last edited by qbism on Tue Aug 23, 2011 4:38 pm, edited 1 time in total.
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qbism - Posts: 1236
- Joined: Thu Nov 04, 2004 5:51 am
When compiling for Flash with Adobe Alchemy and cygwin, and using the SVN of version 0020 I get a few errors:
host.c:913: error: implicit declaration of function 'BuildGammaTable'
common.c:1822: error: implicit declaration of function 'CRC_Init'
common.c:1824: error: implicit declaration of function 'CRC_ProcessByte'
edit: also similar errors when it gets to pr_edict
host.c:913: error: implicit declaration of function 'BuildGammaTable'
common.c:1822: error: implicit declaration of function 'CRC_Init'
common.c:1824: error: implicit declaration of function 'CRC_ProcessByte'
edit: also similar errors when it gets to pr_edict
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mrmmaclean - Posts: 33
- Joined: Sun Aug 22, 2010 2:49 am
You just need to declare function prototypes for these. The Q1 source is stuffed full of functions like this.
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
We knew the words, we knew the score, we knew what we were fighting for
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mh - Posts: 2292
- Joined: Sat Jan 12, 2008 1:38 am
mh wrote:You just need to declare function prototypes for these. The Q1 source is stuffed full of functions like this.
I will do that for my own purposes, yes, but I thought qbism would want to know that his code doesn't compile
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mrmmaclean - Posts: 33
- Joined: Sun Aug 22, 2010 2:49 am
qbism wrote:Upcoming build- tweaking palette and colormapping:
I had this same feature half-assed in Engoo (GRATE MINDS THINK ALIKE I THINK), though I was intending it to remap colormap to EGA colors only to support EGA native video modes via excessive lookup
I got it to load the remap palette, but the stuff that gets loaded I accidentally remapped stuff to black and red
i should not be here
- leileilol
- Posts: 2783
- Joined: Fri Oct 15, 2004 3:23 am
I will do that for my own purposes, yes, but I thought qbism would want to know that his code doesn't compile
depends a bit which compiler and which flags you passed the compiler
old msvc6 mostly does not care if things are not properly typedeffed and newer msvc can be made to ignore it just the same.
but for all purposes and intents it should be fixed so im sure he will
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revelator - Posts: 2567
- Joined: Thu Jan 24, 2008 12:04 pm
- Location: inside tha debugger
implicit declarations are bad, and vanilla glquake has lots of them. They break FPU stacks and corrupt 64bit pointers.
however, they're generally expected in K&R C, so few compilers generate errors by default, even though in this day and age they really really should.
however, they're generally expected in K&R C, so few compilers generate errors by default, even though in this day and age they really really should.
- Spike
- Posts: 2892
- Joined: Fri Nov 05, 2004 3:12 am
- Location: UK
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