I tried making one called OSQuake but it was dumb and failed. Anyway, would a chocolate quake (similar to fraggle's chocolate doom) be feasible?
feature list:
- bring back the brown menu background tint quake v1.01 and earlier had
- proper sound attenuation
- re-addition of the -sspeed parameter
- force 8-bit sound parameter
- emulate "tweaked" VGA modes by horizontally stretching pixels by two to make a synthetic 320x480 resolution (when the video mode is actually using 640x480 to draw it)
- simulate the skinheight 200px crash for models
- old quit messages
- render the end1/2.bin in ascii mode on quit
- "framerate chopper" which is a dynamic FPS cap that only renders a variable fraction of your fps on the screen for emulating the speeds and sound of a much slower computer
- re-enable the direct connect and modem multiplayer buttons (to lead to a TCP-IP simulation of them)
It would obviously be WinQuake based, and probably could use a port to linux too
Chocolate Quake
Chocolate Quake
Last edited by leileilol on Sat May 20, 2006 11:09 pm, edited 1 time in total.
i should not be here