weird problem
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weird problem
still polishing my realm engine but im running into a rather strange bug.
normally it works just fine but if i load after the fall TC the executable just dies (no it does not crash it simply exits instantly).
since i cant hook up a debugger to it because it just exits im a bit lost to what can cause this.
maybe someone could have a look ?
normally it works just fine but if i load after the fall TC the executable just dies (no it does not crash it simply exits instantly).
since i cant hook up a debugger to it because it just exits im a bit lost to what can cause this.
maybe someone could have a look ?
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revelator - Posts: 2567
- Joined: Thu Jan 24, 2008 12:04 pm
- Location: inside tha debugger
Re: weird problem
reckless wrote:normally it works just fine but if i load after the fall TC the executable just dies (no it does not crash it simply exits instantly).
I'm assuming "the fall TC" is a mod or a map?
Answer: -condebug !
I had an exit instantly situation, added -condebug and a few Con_Printf's and quickly pinpointed where the issue occurred. In my case, I had temporarily had a struct { ... } defined in 2 places differently after removing a variable.
The night is young. How else can I annoy the world before sunsrise?
Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
yup its a mod
quite old to but still fun.
tried condebug to no avail look below for output.
tried condebug to no avail look below for output.
Console initialized.
Winsock TCP/IP Initialized
WIPX_Init: Unable to open control socket
Exe: 19:16:43 Jun 21 2011
64.0 megabyte heap
Sound Initialization
Set primary sound buffer format: yes
Using secondary sound buffer
2 channel(s)
16 bits/sample
11025 bytes/sec
DirectSound initialized
Sound sampling rate: 11025
CDAudio_Init: No CD in player.
execing quake.rc
execing default.cfg
couldn't exec config.cfg
couldn't exec autoexec.cfg
3 demo(s) in loop
Playing demo from demo1.dem.
VERSION 1.08 SERVER (35442 CRC)
Clearing memory to 3.352 MB
Meet Your Beginning
kaboom closes with no data
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revelator - Posts: 2567
- Joined: Thu Jan 24, 2008 12:04 pm
- Location: inside tha debugger
Is the demo crashing it?
Add +startdemos to command line and it will not play the demos.
Add +startdemos to command line and it will not play the demos.
The night is young. How else can I annoy the world before sunsrise?
Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
Try to extract all files from the TC into a clean folder and start deleting the more likely culprits one by one until the game be able to start. This may give you some hint of what part of the engine is bombing out.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
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frag.machine - Posts: 2090
- Joined: Sat Nov 25, 2006 1:49 pm
how about launching the exe from within the debugger?
done and theres no crash recorded lol it simply exits.
tried the mod with tomazquake and no problems running it there so it seems to be related to something in my engine.
ill try and extract the paks.
btw its not the demos even loading a map directly from it causes it to bail.
hmm this is getting a bit strange
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revelator - Posts: 2567
- Joined: Thu Jan 24, 2008 12:04 pm
- Location: inside tha debugger
ouch well seems the bug is caused by aguires changes to gl_model.c and the vm. or well its probably not a bug with the code
but probably something with the qc functions making it go insane.
i can get it to run now but demos are squashed and theres some odd things with lightmaps ...
but probably something with the qc functions making it go insane.
i can get it to run now but demos are squashed and theres some odd things with lightmaps ...
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revelator - Posts: 2567
- Joined: Thu Jan 24, 2008 12:04 pm
- Location: inside tha debugger
hmm not only with lightmaps it seems, fullbrights also act up (there dark lol).
i suspect something qc related is either missing from aguires vm
or broken.
my TQX engine can run it with any problems but i havent touched the vm in that so all points to some problem in my engine.
only other problem i have atm is bastion (lava surfs are totally fubared) in the map with the huge lava surf i have lava everywhere even on the walls xD the funny thing is it works fine in other mods.
i suspect something qc related is either missing from aguires vm
or broken.
my TQX engine can run it with any problems but i havent touched the vm in that so all points to some problem in my engine.
only other problem i have atm is bastion (lava surfs are totally fubared) in the map with the huge lava surf i have lava everywhere even on the walls xD the funny thing is it works fine in other mods.
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revelator - Posts: 2567
- Joined: Thu Jan 24, 2008 12:04 pm
- Location: inside tha debugger
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