ED_Free trouble

Discuss programming topics for the various GPL'd game engine sources.
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szo
Posts: 132
Joined: Mon Dec 06, 2010 4:42 pm

ED_Free trouble

Post by szo »

Hi all:

Does anyone have insight as to why e->v is specifically not zeroed in ED_Free() but only certain fields are assigned 0? We had some trouble related to this (well, in hexen2, not specifically in quake, but that part is the same as quake).

Thanks in advance..
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