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Extending map limits

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Extending map limits

Postby JasonX » Sun Jun 12, 2011 3:12 pm

I was looking for a tutorial on this, but couldn't find. I'm pretty sure there was a specific on this. Anyone remembers the link?
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Re: Extending map limits

Postby Baker » Sun Jun 12, 2011 3:53 pm

JasonX wrote:I was looking for a tutorial on this, but couldn't find. I'm pretty sure there was a specific on this. Anyone remembers the link?


It isn't a tutorial, but gives you an overview of implementing the FitzQuake protocol. viewtopic.php?t=2450

The Quake protocol has a lot of bottlenecks limited the size of maps, the number of models, the number of sounds, etc.

The FitzQuake protocol is a very clean and methodical implementation of removing a ton of these limits. WinMerging FitzQuake 0.80 and FitzQuake 0.85 pretty much shows the changes required (about 150 changes ... not easy, but it "only" took me 10 hours to implement it the first time, which included 4 hours of "why isn't this working!" Hehe ).

And the protocol isn't limited to OpenGL, here is a screenshot where I implemented it in a software renderer.

Image
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Postby JasonX » Wed Jul 13, 2011 9:31 pm

i see, but isn't this a big mod?
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