Extending map limits
Moderator: InsideQC Admins
3 posts
• Page 1 of 1
Extending map limits
I was looking for a tutorial on this, but couldn't find. I'm pretty sure there was a specific on this. Anyone remembers the link?
- JasonX
- Posts: 411
- Joined: Tue Apr 21, 2009 2:08 pm
Re: Extending map limits
JasonX wrote:I was looking for a tutorial on this, but couldn't find. I'm pretty sure there was a specific on this. Anyone remembers the link?
It isn't a tutorial, but gives you an overview of implementing the FitzQuake protocol. viewtopic.php?t=2450
The Quake protocol has a lot of bottlenecks limited the size of maps, the number of models, the number of sounds, etc.
The FitzQuake protocol is a very clean and methodical implementation of removing a ton of these limits. WinMerging FitzQuake 0.80 and FitzQuake 0.85 pretty much shows the changes required (about 150 changes ... not easy, but it "only" took me 10 hours to implement it the first time, which included 4 hours of "why isn't this working!" Hehe ).
And the protocol isn't limited to OpenGL, here is a screenshot where I implemented it in a software renderer.

The night is young. How else can I annoy the world before sunsrise?
Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
-

Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
3 posts
• Page 1 of 1
Who is online
Users browsing this forum: No registered users and 1 guest