What is the correct engine? (If there is even one)
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What is the correct engine? (If there is even one)
I'm looking to fool around and work on a game that includes very wide open spaces. By that I mean very similar in size to say, Tribes 2. I was wondering if the Quake1 engine (or any of it's many flavors) would be able to handle a large outdoor area of similar size. Would there be any technical difficultes? Thanks!
- Kronus
- Posts: 4
- Joined: Fri Apr 21, 2006 8:12 pm
http://www.fteqw.com and www.icculus.org/twilight/darkplaces
Those are the engines most likely to be able to handle what you're looking to do, as well as ones that support multiple BSP types (including Q3BSP).
Those are the engines most likely to be able to handle what you're looking to do, as well as ones that support multiple BSP types (including Q3BSP).
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Entar - Posts: 439
- Joined: Fri Nov 05, 2004 7:27 pm
- Location: At my computer
Nobody likes to say this, but you're probably better off with something that ain't Quake. You can do it with the newer Quake engines, but it's a pain and since all the engines are reverse-compatible ('limited by the fact that they're still Quake engines') and stuff, their implementations won't be nearly as optimal as another game/engine. Like say, the Torque engine, although good luck with that unless you know what you're doing.
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
- Sajt
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Re: What is the correct engine? (If there is even one)
Kronus wrote:I'm looking to fool around and work on a game that includes very wide open spaces.
Open spaces are hard. Even for the engines that handle it well (HL2) or seems that support it (Q3).
Torque seems a good idea here.
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Tei - Posts: 193
- Joined: Mon Oct 25, 2004 12:22 pm
scar3crow wrote:heh, yes, I said "Tei!" myself when I saw he had made some posts just a moment ago.
The irony here is that LordHavoc does contract work with GarageGames on Torque...
I wish - they still haven't given me any work
- LordHavoc
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- Location: western Oregon, USA
Re: What is the correct engine? (If there is even one)
Kronus wrote:I'm looking to fool around and work on a game that includes very wide open spaces. By that I mean very similar in size to say, Tribes 2. I was wondering if the Quake1 engine (or any of it's many flavors) would be able to handle a large outdoor area of similar size. Would there be any technical difficultes? Thanks!
Try sauerbraten. It's open source freeware and it loves open spaces, md2/md3 models and in game level editing
sauerbraten.sourceforge.net
- hondobondo
- Posts: 207
- Joined: Tue Sep 26, 2006 2:48 am
I think DP handles open spaces fairly well. Here is a video of my experiment:
http://youtube.com/watch?v=v7Usnj80PhU
http://youtube.com/watch?v=v7Usnj80PhU
- motorsep
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- Joined: Wed Aug 02, 2006 11:46 pm
- Location: Texas, USA
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