Skybox in WinQuake
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Skybox in WinQuake
Is there any good implementation, easy to port?
- JasonX
- Posts: 411
- Joined: Tue Apr 21, 2009 2:08 pm
All the changes to support a skybox in software are encased in #ifdef SUPPORTS_SW_SKYBOX in the software renderer version of ProQuake 4.xx (source)
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#ifndef GLQUAKE // WinQuake
# define SUPPORTS_SOFTWARE_ANIM_INTERPOLATION // WinQuake method for animation interpolation
# define SUPPORTS_SOFTWARE_FTESTAIN // FTESTAIN
# define SUPPORTS_SW_SKYBOX
# define SUPPORTS_SW_WATERALPHA
#endif
The night is young. How else can I annoy the world before sunsrise?
Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
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