Client Entities (Not temp ents)

Discuss programming topics for the various GPL'd game engine sources.
Post Reply
Baker
Posts: 3666
Joined: Tue Mar 14, 2006 5:15 am

Client Entities (Not temp ents)

Post by Baker »

Things the client knows about entities in standard Quake from the server:

The model name
--- frame
--- colormap
--- skin number
--- effects (EF_BRIGHTFIELD, etc.)
--- origin (with previous update stored)
--- angles (with previous update stored)

And technically the baseline.

[A mildly extended protocol like FitzQuake 666 provides a few other pieces of info like alpha and such]

Client entities doesn't cover particles or sounds.
The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
Post Reply