Client Entities (Not temp ents)
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Client Entities (Not temp ents)
Things the client knows about entities in standard Quake from the server:
The model name
--- frame
--- colormap
--- skin number
--- effects (EF_BRIGHTFIELD, etc.)
--- origin (with previous update stored)
--- angles (with previous update stored)
And technically the baseline.
[A mildly extended protocol like FitzQuake 666 provides a few other pieces of info like alpha and such]
Client entities doesn't cover particles or sounds.
The model name
--- frame
--- colormap
--- skin number
--- effects (EF_BRIGHTFIELD, etc.)
--- origin (with previous update stored)
--- angles (with previous update stored)
And technically the baseline.
[A mildly extended protocol like FitzQuake 666 provides a few other pieces of info like alpha and such]
Client entities doesn't cover particles or sounds.
The night is young. How else can I annoy the world before sunsrise?
Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
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