Default menu in Darkplaces

Discuss programming topics for the various GPL'd game engine sources.
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JasonX
Posts: 422
Joined: Tue Apr 21, 2009 2:08 pm

Default menu in Darkplaces

Post by JasonX »

Has anyone made some changes to the default Quake menu in Darkplaces? Maybe some examples of good mouse input?

Also, is it easy to modify? I looked at Nexuiz's code on menu and, honestly, seems to be a mess. =0
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