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Default menu in Darkplaces

Discuss programming topics for the various GPL'd game engine sources.

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Default menu in Darkplaces

Postby JasonX » Mon Mar 07, 2011 10:50 pm

Has anyone made some changes to the default Quake menu in Darkplaces? Maybe some examples of good mouse input?

Also, is it easy to modify? I looked at Nexuiz's code on menu and, honestly, seems to be a mess. =0
JasonX
 
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