"FitzQuake Plus": An Easy Engine To Compile
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Re: "FitzQuake Plus": An Easy Engine To Compile
Sure, i am using fitzquake plus for couple of reason.
1. hlbsp (our mapper doesnt like to use qbsp XD )
2. similiarities to psp engine, easier to swap code betwen the engines
3. I dont want the pc version to have many advantages over psp version, so fitzquake+ suits well our needs.
4. its nicer to add new stuff in the engine yourself
1. hlbsp (our mapper doesnt like to use qbsp XD )
2. similiarities to psp engine, easier to swap code betwen the engines
3. I dont want the pc version to have many advantages over psp version, so fitzquake+ suits well our needs.
4. its nicer to add new stuff in the engine yourself
- Jukki
- Posts: 214
- Joined: Wed Apr 07, 2010 4:59 am
Re: "FitzQuake Plus": An Easy Engine To Compile
Jukki wrote:Sure, i am using fitzquake plus for couple of reason.
1. hlbsp (our mapper doesnt like to use qbsp XD )
2. similiarities to psp engine, easier to swap code betwen the engines
3. I dont want the pc version to have many advantages over psp version, so fitzquake+ suits well our needs.
4. its nicer to add new stuff in the engine yourself
Hey, whatever you like.
The night is young. How else can I annoy the world before sunsrise?
Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
Re: "FitzQuake Plus": An Easy Engine To Compile
yes it is a good engine no doubt, thougt i am currently riping the externall mdl texture if you dont mind 
- Jukki
- Posts: 214
- Joined: Wed Apr 07, 2010 4:59 am
Re: "FitzQuake Plus": An Easy Engine To Compile
Jukki wrote:yes it is a good engine no doubt, thougt i am currently riping the externall mdl texture if you dont mind
[Kinda of like the QIP engine, really ... it was one of the early engines with many changes (fog, bug fixes, etc), but they marked it with comments.]
The night is young. How else can I annoy the world before sunsrise?
Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
-

Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
Re: "FitzQuake Plus": An Easy Engine To Compile
Yes it is realy helpfull to folow ifdefs. See what is actualy been changed.
Did you look in to the func_wall bug btw, i tryed to look but i didnt find anything that could have caused it. (it could be qc, but doubt it)
Did you look in to the func_wall bug btw, i tryed to look but i didnt find anything that could have caused it. (it could be qc, but doubt it)
- Jukki
- Posts: 214
- Joined: Wed Apr 07, 2010 4:59 am
Re: "FitzQuake Plus": An Easy Engine To Compile
Jukki wrote:Yes it is realy helpfull to folow ifdefs. See what is actualy been changed.
Did you look in to the func_wall bug btw, i tryed to look but i didnt find anything that could have caused it. (it could be qc, but doubt it)
Zip up what you have and send me a link via private message. Hopefully do a save game to where you have the problem and include that so I can experience this problem firsthand.
The night is young. How else can I annoy the world before sunsrise?
Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
-

Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
Re: "FitzQuake Plus": An Easy Engine To Compile
Sended the zip, hope that helps 
- Jukki
- Posts: 214
- Joined: Wed Apr 07, 2010 4:59 am
Re: "FitzQuake Plus": An Easy Engine To Compile
Jukki wrote:Sended the zip, hope that helps
Your private message doesn't have a link to this zip in it.
The night is young. How else can I annoy the world before sunsrise?
Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
-

Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
Re: "FitzQuake Plus": An Easy Engine To Compile
I immediatly replied with the link O.o
- Jukki
- Posts: 214
- Joined: Wed Apr 07, 2010 4:59 am
Re: "FitzQuake Plus": An Easy Engine To Compile
Jukki wrote:I immediatly replied with the link O.o
I've got one private message from you only. It doesn't have the link.
The night is young. How else can I annoy the world before sunsrise?
Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
-

Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
Re: "FitzQuake Plus": An Easy Engine To Compile
Jukki wrote:I immediatly replied with the link O.o
Jukki can you give me a map name and a location of the problem? Type viewpos in the console to get the coordinates. I need to know where this troublesome inconsistency is, and I can't find it myself.
[Wow, your mod looks pro.]
The night is young. How else can I annoy the world before sunsrise?
Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
-

Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
Re: "FitzQuake Plus": An Easy Engine To Compile
i thought i told that in a post? Anyways, go to map warehouse, immediately next to you i a platform. That seems to be the one causing the trouble. Also some stairs which use func_wall are causing trouble according to our mapper.
- Jukki
- Posts: 214
- Joined: Wed Apr 07, 2010 4:59 am
Re: "FitzQuake Plus": An Easy Engine To Compile
Type viewpos when standing on the platform, it will show location in the map ( x y z coordinates)
Tell me what it is because I need this. I am not familiar with your maps. I'm trying to find this platform right now. But I need precise information.
EDIT = Is this the walkway above? I think I found it. I get stuck. Investigating ....
Tell me what it is because I need this. I am not familiar with your maps. I'm trying to find this platform right now. But I need precise information.
EDIT = Is this the walkway above? I think I found it. I get stuck. Investigating ....
The night is young. How else can I annoy the world before sunsrise?
Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
-

Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
Re: "FitzQuake Plus": An Easy Engine To Compile
you must be quite blind then 
(jk)
Yeah in warehouse (-249, -504, -282) 28 334 0
(jk)
Yeah in warehouse (-249, -504, -282) 28 334 0
- Jukki
- Posts: 214
- Joined: Wed Apr 07, 2010 4:59 am
Re: "FitzQuake Plus": An Easy Engine To Compile
Jukki wrote:you must be quite blind then
In less then 12 hours, your problems will be solved
[How did I end up with Jukki as my friend? Heh. What an ass clown ... (jk)
The night is young. How else can I annoy the world before sunsrise?
Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
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