md3 models in winquake?
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md3 models in winquake?
... is it even possible? A mesh is a mesh. Textures would of course be pcx (or converted live, separate issue...)
Just wondered if there's anything about the format that "binds" it to hardware rendering.
Just wondered if there's anything about the format that "binds" it to hardware rendering.
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qbism - Posts: 1236
- Joined: Thu Nov 04, 2004 5:51 am
nothing in particular so it should be possible
the model code i suspect could be just thrown right into software quake.
md3 needs external textures so the engine needs a version of that working in software (not to hard either).
the rendering however is normally done a bit different from mdl so one would have to port that bit.
so all in all it should be perfectly possible.
the model code i suspect could be just thrown right into software quake.
md3 needs external textures so the engine needs a version of that working in software (not to hard either).
the rendering however is normally done a bit different from mdl so one would have to port that bit.
so all in all it should be perfectly possible.
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revelator - Posts: 2567
- Joined: Thu Jan 24, 2008 12:04 pm
- Location: inside tha debugger
a mesh is a mesh.
md3 ones have multiple meshes inside, which makes plugnplay awkward. there's also the palette issue.
FTE's old software renderer used to be able to load single-surface md3s by basically converting to mdl. Cheap implementation, but means you don't have to provide two copies of such models.
md3 ones have multiple meshes inside, which makes plugnplay awkward. there's also the palette issue.
FTE's old software renderer used to be able to load single-surface md3s by basically converting to mdl. Cheap implementation, but means you don't have to provide two copies of such models.
- Spike
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- Joined: Fri Nov 05, 2004 3:12 am
- Location: UK
Spike wrote:FTE's old software renderer used to be able to load single-surface md3s by basically converting to mdl.
Thanks, I'll check that out. It may be cheap, but it avoids the need to support two rendering paths, one for mdl and one for md3.
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qbism - Posts: 1236
- Joined: Thu Nov 04, 2004 5:51 am
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