3DS models in Quake
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3DS models in Quake
How hard would it be to add a .3ds or .obj parser for models in Quake? Static objects, models.
As my engine programming skills are down to zero, I figure the md3 function might be duplicated and rewritten for .3ds or .obj file structure. Found here some reference.
.3ds
http://www.spacesimulator.net/wiki/inde ... 3ds_Loader
http://www.morrowland.com/apron/article ... /index.php
.obj
http://www.eg-models.de/formats/Format_Obj.html
http://www.martinreddy.net/gfx/3d/OBJ.spec
http://32bitshell.wordpress.com/2007/11 ... mystified/
http://nccastaff.bournemouth.ac.uk/jmac ... e/obj.html
My purpose is to narrow down the modeling flow (importing and exporting from various programs) and directly use a .3ds/.obj model in Quake (target is Darkplaces). Also, I'm much more proficient with MAX modeling than any other software.
I don't want copy/paste code (that would be awesome by the way), I'd just like some sample steps for implementing something like this in Quake's source.
As my engine programming skills are down to zero, I figure the md3 function might be duplicated and rewritten for .3ds or .obj file structure. Found here some reference.
.3ds
http://www.spacesimulator.net/wiki/inde ... 3ds_Loader
http://www.morrowland.com/apron/article ... /index.php
.obj
http://www.eg-models.de/formats/Format_Obj.html
http://www.martinreddy.net/gfx/3d/OBJ.spec
http://32bitshell.wordpress.com/2007/11 ... mystified/
http://nccastaff.bournemouth.ac.uk/jmac ... e/obj.html
My purpose is to narrow down the modeling flow (importing and exporting from various programs) and directly use a .3ds/.obj model in Quake (target is Darkplaces). Also, I'm much more proficient with MAX modeling than any other software.
I don't want copy/paste code (that would be awesome by the way), I'd just like some sample steps for implementing something like this in Quake's source.
QuakeWiki
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Roo Holidays
Fear not the dark, but what the dark hides.
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Roo Holidays
Fear not the dark, but what the dark hides.
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Chip - Posts: 575
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- Location: Dublin, Ireland
Darkplaces supports .obj since recently! I forgot the cvars and everything else, it was a pretty early implementation that I tried maybe 2 months ago.
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
- Spirit
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- Joined: Sat Nov 20, 2004 9:00 pm
Spirit wrote:Darkplaces supports .obj since recently! I forgot the cvars and everything else, it was a pretty early implementation that I tried maybe 2 months ago.
That's cool! I'm using an older build (May I guess), but I'll take a look at revisions' changelog and see what I find.
QuakeWiki
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Roo Holidays
Fear not the dark, but what the dark hides.
getButterfly - WordPress Support Services
Roo Holidays
Fear not the dark, but what the dark hides.
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Chip - Posts: 575
- Joined: Wed Jan 21, 2009 9:12 am
- Location: Dublin, Ireland
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