Mip mapping in the software renderer
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Mip mapping in the software renderer
Is there a way to disable the mip mapping in the Quake software renderer? I'm having some ugly results with a few custom textures and i would like to know if i can get rid of it and, of course, what's it's impact (on levels with short visibility, of course).
- JasonX
- Posts: 411
- Joined: Tue Apr 21, 2009 2:08 pm
Drops WinQuake to 85 FPS for me. Interestingly, or perhaps not, it does still perform a nearest-neighbour sample on the base texture which indicates to me that it's not going to fix your problem.
I'd suggest that you might be better off fixing what's wrong with your texture instead. But then you already knew that.
I'd suggest that you might be better off fixing what's wrong with your texture instead. But then you already knew that.
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mh - Posts: 2292
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