Team Selection: Engine + QC Idea for R00k

Discuss programming topics for the various GPL'd game engine sources.
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Baker
Posts: 3666
Joined: Tue Mar 14, 2006 5:15 am

Team Selection: Engine + QC Idea for R00k

Post by Baker »

1. Use the scr_autoid code from FTEQW like I did for ProQuake.

Players names are displayed overhead.

2. Team captains take turn. They shoot the player they want with a shotgun, the QuakeC changes that player to the shooter's color.

When no white players remain, the match begins.

Alternatively, if both captains fire the rocket launcher the match begins (like if 10 players are present for an 8 player game or if not everyone wants to play).

Team selection could be painless and fast. You could also make it so a player hit by the axe from the team captain is frozen for 30 seconds (+pushed back a bit) so some annoying player couldn't repeatedly get in the way or otherwise interfere with team selection.
The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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