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Point Crosshair at Wall, get texture name?

Discuss programming topics for the various GPL'd game engine sources.

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Postby mh » Wed Mar 23, 2011 12:13 pm

One point about the FQ texture manager - it assumes GL_TEXTURE_2D throughout the pipeline. I wanted to rewrite the skybox code to use a cubemap (in order to avoid overdraw, texture seams and gl_farclip issues) but had colossal trouble with it and ended up having to revert.
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