Point Crosshair at Wall, get texture name?
Moderator: InsideQC Admins
16 posts
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One point about the FQ texture manager - it assumes GL_TEXTURE_2D throughout the pipeline. I wanted to rewrite the skybox code to use a cubemap (in order to avoid overdraw, texture seams and gl_farclip issues) but had colossal trouble with it and ended up having to revert.
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
We knew the words, we knew the score, we knew what we were fighting for
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mh - Posts: 2292
- Joined: Sat Jan 12, 2008 1:38 am
16 posts
• Page 2 of 2 • 1, 2
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