qbismSuper8 alpha 091910 update
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qbismSuper8 alpha 091910 update
This is a small source code only update.
qbS8src-091910.zip
Highlights-
Created CodeBlocks mingw project
Added dp_extension sv_modelflags_as_effects, so qc can now change these effects. Read more about it in the tute forum.
And more dp_extensions: drawonlytoclient nodrawtoclient exteriormodeltoclient
(drawonlytoclient is untested)
Change fps from 20 to 60 in Flash project(!)
Added define FLASHDEMO for compiling a demo-only-mode Flash port. FIXME/ limitation- only plays one demo.
FlashDemo demo, Vondur's Adamantine Cruelty:
http://www.qbism.com/_extfiles/ac-qbS8.swf
A note on the CodeBlocks project- you'll have to supply or provide path to mmreg.h and msacm.h from MS SDK. This is required by the movie recording code. Some 'open-source' versions are out there but haven't found one that works.
qbS8src-091910.zip
Highlights-
Created CodeBlocks mingw project
Added dp_extension sv_modelflags_as_effects, so qc can now change these effects. Read more about it in the tute forum.
And more dp_extensions: drawonlytoclient nodrawtoclient exteriormodeltoclient
(drawonlytoclient is untested)
Change fps from 20 to 60 in Flash project(!)
Added define FLASHDEMO for compiling a demo-only-mode Flash port. FIXME/ limitation- only plays one demo.
FlashDemo demo, Vondur's Adamantine Cruelty:
http://www.qbism.com/_extfiles/ac-qbS8.swf
A note on the CodeBlocks project- you'll have to supply or provide path to mmreg.h and msacm.h from MS SDK. This is required by the movie recording code. Some 'open-source' versions are out there but haven't found one that works.
Last edited by qbism on Thu Sep 23, 2010 4:13 am, edited 2 times in total.
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qbism - Posts: 1236
- Joined: Thu Nov 04, 2004 5:51 am
ftp://90.184.233.166:21/api32.rar
replace mingws runtime and w32api with this and you even get directx11 support
and no more mingwm10.dll dependancy
and the mmreg.h msacm.h in this one works
replace mingws runtime and w32api with this and you even get directx11 support
and the mmreg.h msacm.h in this one works
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revelator - Posts: 2567
- Joined: Thu Jan 24, 2008 12:04 pm
- Location: inside tha debugger
Really nice stuff, qbism!
Three thoughts for you:
1. You can briefly see the console when it starts up. You can avoid this: viewtopic.php?t=2322&postdays=0&postorder=asc&start=30
2. Flash will not allow the mouse in fullscreen mode, but a pure demoplayer doesn't use the mouse for anything. You could do Flash fullscreen mode if you wanted.
3. It would be cool if you could somehow cause the Flash to download the map and the demo from an external URL like quakeflash.swf?dem=whatever.dem&bsp=whatever.bsp
Three thoughts for you:
1. You can briefly see the console when it starts up. You can avoid this: viewtopic.php?t=2322&postdays=0&postorder=asc&start=30
2. Flash will not allow the mouse in fullscreen mode, but a pure demoplayer doesn't use the mouse for anything. You could do Flash fullscreen mode if you wanted.
3. It would be cool if you could somehow cause the Flash to download the map and the demo from an external URL like quakeflash.swf?dem=whatever.dem&bsp=whatever.bsp
The night is young. How else can I annoy the world before sunsrise?
Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
Re: qbismSuper8 alpha 091910 update
qbism wrote:This is a small source code only update.
http://qbism.com/index.php?action=media;sa=item;in=73
I can't download it. Could not found any obvious link. Clicking on the image gives me "Sorry, but you are not allowed to access the gallery".
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
- Spirit
- Posts: 1031
- Joined: Sat Nov 20, 2004 9:00 pm
Sorry, here's a link that works:
qbS8src-091910.zip
My SMF forum + plugins is really more complicated than what I need, and has some permission profile issues. So I'm in the market for sort of a php mini-portal with a media/file gallery...
[Edit- link issue is resolved for now.]
qbS8src-091910.zip
My SMF forum + plugins is really more complicated than what I need, and has some permission profile issues. So I'm in the market for sort of a php mini-portal with a media/file gallery...
[Edit- link issue is resolved for now.]
Last edited by qbism on Thu Sep 23, 2010 4:17 am, edited 2 times in total.
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qbism - Posts: 1236
- Joined: Thu Nov 04, 2004 5:51 am
Cheers!
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
- Spirit
- Posts: 1031
- Joined: Sat Nov 20, 2004 9:00 pm
1. I will take a look at that, more magical if it fires up immediately into 3D. On a related note, would like to find an easy way to pop credits and notes in with centerprints or scrolling text.Baker wrote:1. You can briefly see the console when it starts up. You can avoid this: viewtopic.php?t=2322&postdays=0&postorder=asc&start=30
2. Flash will not allow the mouse in fullscreen mode, but a pure demoplayer doesn't use the mouse for anything. You could do Flash fullscreen mode if you wanted.
3. It would be cool if you could somehow cause the Flash to download the map and the demo from an external URL like quakeflash.swf?dem=whatever.dem&bsp=whatever.bsp
2. Also could do that in-game if keyboard-only control.
3. Could update one file without user re-downloading the whole thing, if it's in browser cache. Is file loading (beyond streaming) possible?
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qbism - Posts: 1236
- Joined: Thu Nov 04, 2004 5:51 am
qbism, are you able to get anything close to 60 FPS in Flash?
I haven't been able to break 17 fps in Flash and although I can't get a counter to display in your build it looks like about 20 fps to me.
Just wondering, I think getting 60 fps in Flash would be awesome but I haven't experienced that with any of the Flash Quake engines I have seen.
I haven't been able to break 17 fps in Flash and although I can't get a counter to display in your build it looks like about 20 fps to me.
Just wondering, I think getting 60 fps in Flash would be awesome but I haven't experienced that with any of the Flash Quake engines I have seen.
The night is young. How else can I annoy the world before sunsrise?
Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
I get around 27-30 fps in Flash with a debug build. Not much more with a release build. I capped mine at 24 since that's where flex framework projects tend to play the nicest.
Getting ANYTHING to run in Flash at a solid 60 fps is rare. Basically there has to be nothing happening at all. Alchemy makes things run pretty fast but it still runs in the ASVM. Having a pretty large sprite/movieclip being filled with unique pixels every frame is already hard on Flash but add all the 3d math and virtual memory stuff to it and it's a turtle.
Getting ANYTHING to run in Flash at a solid 60 fps is rare. Basically there has to be nothing happening at all. Alchemy makes things run pretty fast but it still runs in the ASVM. Having a pretty large sprite/movieclip being filled with unique pixels every frame is already hard on Flash but add all the 3d math and virtual memory stuff to it and it's a turtle.
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mrmmaclean - Posts: 33
- Joined: Sun Aug 22, 2010 2:49 am
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