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DQuake PSP

Discuss programming topics for the various GPL'd game engine sources.

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Postby Jukki » Sun Nov 07, 2010 7:01 pm

Crow_bar(ext) wrote:cygwin is a basic part of pspsdk!

problem in new gcc

All psp quake coders use old ver gcc


old?
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Postby Crow_bar(ext) » Sun Nov 07, 2010 7:03 pm

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Postby Crow_bar(ext) » Sun Nov 07, 2010 7:14 pm

yes! ver 4.0.x .. , in 4.3.x capricious compiler
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Postby Jukki » Sun Nov 07, 2010 7:22 pm

Crow_bar(ext) wrote:yes! ver 4.0.x .. , in 4.3.x capricious compiler


?

so how do i complie this? I so wana fucking have this XD
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Postby Crow_bar(ext) » Sun Nov 07, 2010 7:38 pm

Sorry but this is not my thing!

download gcc 4.0.3 and compile it
:wink:
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Postby Jukki » Sun Nov 07, 2010 7:51 pm

ok

will look
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Postby Jukki » Sun Nov 07, 2010 8:03 pm

me is kinda dump. But how and how XD
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Postby Downsider » Sun Nov 07, 2010 8:55 pm

You also appear to need zlib, Raphael's JGE library, libjpeg, and some PSP VRAM library in order to compile this.
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Postby Biodude » Sun Nov 07, 2010 10:46 pm

hey crowbar, I see you finally released the source :D

Just a question though, will you ever make a pc version?
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Postby Baker » Mon Nov 08, 2010 11:47 am

I would like to say congrats to Crowbar for making his engine open source.

Yes, I am known to openly criticize GPL-modded engines released in any form without source code or an offer thereof and I won't apologize for that.

But anyway, that was then.

Congrats for taking the high road and doing what some modders do not have the courage to do.
The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Postby Jukki » Mon Nov 08, 2010 3:17 pm

now if ijust know how to get this thing compling....

could you upload you cygwin for me ?
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Postby Ranger366 » Mon Nov 08, 2010 4:28 pm

DQuake is the only Engine known that runs on Half-Byte Loader, so we can now find out WHY.


*Half-Byte Loader: HomeBrew Loader for uncracked PSP's, booted over an Patapon 2 Demo SaveGame exploit.
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Postby Mexicouger » Tue Nov 09, 2010 1:59 am

Why is this like the Quake menu? I can't play multiplayer unless the WLAN light is on, and It wont turn on because mine broke. Can you put back in the original Kurok menu.
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Postby Biodude » Tue Nov 09, 2010 12:23 pm

Thats really a personal problem though...
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Postby Mexicouger » Tue Nov 09, 2010 2:16 pm

I personally don't like this engine. Yea, It has many features, But What does that matter if I keep spawning in the wall x_x
It like thinks I am constantly dead or something. There IS a spawn point too. Doesn't make sense...
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