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DQuake PSP

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Postby Ghost_Fang » Tue Sep 21, 2010 5:55 am

Biodude, just calm down. We have a long way to go before conscript is officially released. I'm sure crowbar will surface by then. If not, we can use the old source and fix that up a bit and release it legally. Allf of those features are nice, but not necessary.
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Postby r00k » Tue Sep 21, 2010 7:36 am

By then, you'll graduate from high school and all your friends will disappear and your PSP will be worthless. :)
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Postby GiffE » Tue Sep 21, 2010 5:29 pm

This has been a fine example of the maturity of psp modders...
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Postby Ghost_Fang » Tue Sep 21, 2010 7:07 pm

Yea I can't stand it anymore. I may have been immature a while back but I have grown up a bit. And from the looks of it the rest of the community needs to grow up a bit too. I want to leave, asap, but I'm going to finish what I started first. (Conscript & Left 4 Quake(, and maybe one more small project))
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Postby Baker » Tue Sep 21, 2010 10:35 pm

Ghost_Fang wrote:Yea I can't stand it anymore. I may have been immature a while back but I have grown up a bit. And from the looks of it the rest of the community needs to grow up a bit too. I want to leave, asap, but I'm going to finish what I started first. (Conscript & Left 4 Quake(, and maybe one more small project))


Relax. If any of you guys get something close to a completed mod and you only need 1 or 2 key features to get it working in an open source PSP engine, I'd be willing to do limited and well-defined coding to push an essentially done mod across a finish line.

[Most of the PSP mods, of course, are nowhere near done and the would-be project leader has a list of 75 unrealistic engine pipe-dream must-haves --- which of course they don't "need" but rather is a lack of being able to draw and work within boundaries, a characteristic of any project that will get completed ... ]
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Postby Biodude » Tue Sep 21, 2010 11:14 pm

My first idea for a game was spawn of the dead a while back. I really had no idea back then.

I know my limitations now, have a really nice engine, and I am not thinking of unrealistic expectations, pretty good team, etc.

Ghost fang has done so much help for me, its insane.

I can get immature sometimes when I am angry about something, but I am usually well tempered, and a nice guy. I had a rough week, and putting this stupid engine ordeal on me made me mad.

These days everyone wants to make a psp game based directly off another game, with no modding experiance.
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Postby Downsider » Wed Sep 22, 2010 12:37 am

Biodude wrote:These days everyone wants to make a psp game based directly off another game, with no modding experiance.


I.e. you.
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Postby Baker » Wed Sep 22, 2010 1:08 am

Downsider wrote:
Biodude wrote:These days everyone wants to make a psp game based directly off another game, with no modding experiance.


I.e. you.


At first you have no modding experience. And then you do.

I started that way, you started that way and even LordHavoc started that way.
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Postby Biodude » Wed Sep 22, 2010 11:38 am

some people on moddb have mods up there with just a bunch of unfinished models, and begging for coders, texture artists, mappers, animators- thinking that they all will just come to them

In the first game I tried to make, my poly limits were double what they should have been, my coder dissapeared, no maps, no final story, and not really planned out well.

Call of Quake anyone?
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Postby Jukki » Wed Sep 22, 2010 1:07 pm

Biodude wrote:some people on moddb have mods up there with just a bunch of unfinished models, and begging for coders, texture artists, mappers, animators- thinking that they all will just come to them

In the first game I tried to make, my poly limits were double what they should have been, my coder dissapeared, no maps, no final story, and not really planned out well.

Call of Quake anyone?


i think there is only one dude working on coq (iwanakill)


And yeah. I miss house old 3.xx times on psp community. Where kurok was awesome and jalo was too. Then came solitude (FTW) and after that suddenly. psp moddb page was full of mods and games...

Well at least our game is not bad (nazi zombies portable) We have awesome low poly modeler who can animate, do gfx, textures, maps, and somehow code. and he is good at all thouse XD
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Postby Biodude » Wed Sep 22, 2010 8:33 pm

Its called inspiration, psp community is more active than it used to be, in a way
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Postby mankrip » Wed Sep 29, 2010 6:05 pm

To be fair, it was Jukki who posted the binary here, so he's the one who's commiting a GPL infraction here.

If Jukki doesn't have the source, he must get it from whoever gave the binary to him. And so on.
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Postby Jukki » Wed Sep 29, 2010 6:24 pm

mk wrote:To be fair, it was Jukki who posted the binary here, so he's the one who's commiting a GPL infraction here.

If Jukki doesn't have the source, he must get it from whoever gave the binary to him. And so on.


oh shite

is psp quakes source enought XD
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Postby Biodude » Wed Sep 29, 2010 8:36 pm

mk wrote:To be fair, it was Jukki who posted the binary here, so he's the one who's commiting a GPL infraction here.

If Jukki doesn't have the source, he must get it from whoever gave the binary to him. And so on.


lets just forget this whole mess, and not bring it back up.

He said he found a link, I really don't think anyone directly gave it to him. Alot of the time, if you upload something on megaupload, and google for something like dquake.zip, you can find the link. I had megaupload remove the link.

Thanks for trying to get the heat off my back anyways :P
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Postby Mexicouger » Fri Oct 01, 2010 4:11 am

Jukki wrote:
mk wrote:To be fair, it was Jukki who posted the binary here, so he's the one who's commiting a GPL infraction here.

If Jukki doesn't have the source, he must get it from whoever gave the binary to him. And so on.


oh shite

is psp quakes source enought XD


Haha, Thanks for the laugh. I think this thread is pointless (Other than the fact that people can look at it and maybe realize how bad Breaking the GPL is)
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