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DQuake PSP

Discuss programming topics for the various GPL'd game engine sources.

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Postby DusterdooSmock » Sun Sep 19, 2010 11:09 pm

Biodude wrote:Someone must have leaked my engine.

You do not have any permission to use it for any game you are working on, I will report you if I ever see it.

I cant stop you from playing around with it, but I can stop you from making a game with it.


Wow, Biodude got all butt hurt because i got ahold of his engine...
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Postby Biodude » Mon Sep 20, 2010 2:12 am

I just don't want any of my stuff leaked, I see an uploaded version of my engine, and it gets you worried. I dont want anyone having the engine that is not on the team, until the release. Its fair enough, you don't just give away your game's engine that has had alot of work put into it, because some guy really wants to try it out before it comes out.

Now that you have it, how can I trust you wont give it out to whoever you want?
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Postby Feared » Mon Sep 20, 2010 2:24 am

This is why the PSP Quake modding community sucks.
Too many kids running around crying.
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Postby DusterdooSmock » Mon Sep 20, 2010 3:10 am

Biodude wrote:I just don't want any of my stuff leaked, I see an uploaded version of my engine, and it gets you worried. I dont want anyone having the engine that is not on the team, until the release. Its fair enough, you don't just give away your game's engine that has had alot of work put into it, because some guy really wants to try it out before it comes out.

Now that you have it, how can I trust you wont give it out to whoever you want?


Because, i'm a man of my word, and i said that i won't give it out.
And, what are you so worried about?
It's already been leaked, the damage is done.
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Postby Downsider » Mon Sep 20, 2010 3:30 am

Can you keep your petty drama out of here? I feel like I'm floating between both communities, but even though I participate in both, I like to keep my things in the right places.
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Postby Spirit » Mon Sep 20, 2010 6:44 am

Actually, no I don't. If it was leaked then it is still not "released" officially and thus you do not have to release anything. Sorry. :)


old post: I am being an ass but I hereby request the source code for the executable inside PSP_DarkQuake_0.88_2.rar for archival purposes.
A more recent source checkout would be fine with me if you cannot give me the exact version. Mail to spirit quaddicted com please.
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Postby Baker » Mon Sep 20, 2010 11:08 am

I think modding the PSP is a neat thing. There is something about being able to play something you made on a PSP.

That being said, the fact you have go through hassles to hack it and that some PSP are hard or damn near impossible to hack is a pain.

But all of this is in its infancy.

At this stage, there is a lot of pettiness in the PSP community to be quite honest --- people's whose self-esteem depends on being a YouTube star without the wisdom or foresight to realize that taking the high road is far more rewarding. I know weapon_crowbar put a lot of work into his [GPL violating] engine, and doesn't get the idea that if he took the legitimate road he could have "more".

And the PSP community is filled with a lot of unqualified modders. At the same time, all modding is a good thing as it attracts the desire to create and attempt to use skills in an effort to make something and expand horizons.

You can find humor is analogy and sometimes you can find humor in dis-analogy.

John Carmack ended up becoming a living legend not because he vigilantly protected and guarded all his work, but because he didn't. That takes self-esteem.

And the authors of these little scruffy illegal engines, it is lack of perspective and history holding them back. You can't get respect and praise when you can't even follow the license agreement of someone you should be emulating.

Looking through the directory structure of this DQuake version, it is just a port of several features of JoeQuake or Qrack or FuhQuake to the PSP ... it has all those JoeQuake/Qrack/FuhQuake pak0.pak particles like the water caustics .png (except in TGA format) and the same with the decals. This isn't to say there wasn't a ton of hard work involved in porting the 3D API from OpenGL to PSPGU.
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Postby Biodude » Mon Sep 20, 2010 11:28 am

I still have no idea how it got out there, and it was released without me knowing and freaked me out when I saw it floating around like that.

That zip was directly from my dropbox, it wasn't just my engine, it had -game conscript in the setup.ini, and those txt commands were all the ones I made. That means somehow it was uploaded from my dropbox, from a teammate or something. I will have to sort this out.


The engine + game will be released when finished, should be fair enough

can we just lock this thread now?
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Postby frag.machine » Mon Sep 20, 2010 12:18 pm

Regardless if it's ready or not, I believe that once the binaries are already floating thru the interweb pipes, you should release both (bin + src) as an unfinished alpha, "use-it-at-your-own-risk-and-don't-bug-me-about-quirks" version. This doesn't mean you need to release your artwork together. This way you resolve your GPL infraction without compromising the remaining of your project.

But, if you don't even have the sources of this version... Then your mod won't never see the day light without being illegal. Either fix this issue, or change to a GPL-compliant engine. As I said, it only takes an e-mail from someone frustrated with the lack of source code to id/Bethesda to you get in serious trouble. It already happened in the past, it can happen again.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby Spike » Mon Sep 20, 2010 12:38 pm

If that zip which was on your dropbox was accompanied by the sourcecode for the things within that zip (second zip or whatever), then its not your problem.
Otherwise you have violated GPL section 3, as you comply to neither option a nor b (c is not available to you as it is modified).
If you did provide sourcecode, at the time, to the person that leaked your binary, then it is the person who leaked it that is the GPL violator and not the person that wrote it (so you might be able to blame someone else!).
It can be argued that provision to a team member is not distribution, but good luck with that. The GPL3 does have an explicit clause about this I think (specifically permitting it).

Strictly speaking, you must provide sourcecode alongside the binaries, or you must provide a download/svn-repository/alternative for a period of 3 years for each and every binary that you 'distribute'.
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Postby Biodude » Mon Sep 20, 2010 9:01 pm

It did not have the source, it was just the engine. I have no idea how it got out there, nobody but crowbar has the source , I have not been able to talk to him since april, but he is usually around in the winter months, I will talk to him when he is around.

I will get the source from him when I talk to him next, and release it with the release of my game.

So how this all started, I can do nothing about it.

Crowbar already released a beta of his engine a while back, but was updating it and gave my team permission to use the newest beta. I dont have permission from him to give anyone the unfinished alpha of it.

btw you guys are all assholes for trying to do all your gpl infractions on me and such. I dont have the source, I have a leak and one person gets my engine, and all this shit happens.

I won't release my engine publicly without the source. but I have to acutally RELEASE IT, not get leaked. So its not really my problem, its not like I am releasing it without a source, it was leaked. I don't have the source atm, not sure when crowbar will be back, but I can't do anything right now.

Conscript won't be done in a while, we have a long way to go, so I would think I would be able to talk to crowbar and get the source/newest version by that time.
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Postby frag.machine » Mon Sep 20, 2010 9:19 pm

Biodude wrote:btw you guys are all assholes for trying to do all your gpl infractions on me and such. I dont have the source, I have a leak and one person gets my engine, and all this shit happens.


:)

Well, I hope you manage to finish your mod without asking help to us, "assholes", then. Good luck!
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby Biodude » Mon Sep 20, 2010 9:29 pm

Im just ticked off, you guys are great with quake coding, and what not, but you are all warning me about violations and how its illegal, I never released anything, I don't have any source. I did nothing wrong.

Sorry for calling you guys assholes, but don't make the problem worse for me, if you dont have to.
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Postby Baker » Mon Sep 20, 2010 10:49 pm

Biodude, you didn't distribute anything. You didn't violate the GPL and no one can say that you did. Your private possession of an engine that the source has not been released is between you and weapon_crowbar and no one else.
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Postby Biodude » Mon Sep 20, 2010 11:16 pm

alright, fine then, everyone is giving me all these comments about gpl license, and illegal, I am just getting flustered about it, while I still have to find how that engine got out there. Sorry if I "upset" you guys
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