DQuake PSP
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Biodude wrote:Someone must have leaked my engine.
You do not have any permission to use it for any game you are working on, I will report you if I ever see it.
I cant stop you from playing around with it, but I can stop you from making a game with it.
Wow, Biodude got all butt hurt because i got ahold of his engine...
- DusterdooSmock
- Posts: 170
- Joined: Thu Aug 19, 2010 9:58 pm
I just don't want any of my stuff leaked, I see an uploaded version of my engine, and it gets you worried. I dont want anyone having the engine that is not on the team, until the release. Its fair enough, you don't just give away your game's engine that has had alot of work put into it, because some guy really wants to try it out before it comes out.
Now that you have it, how can I trust you wont give it out to whoever you want?
Now that you have it, how can I trust you wont give it out to whoever you want?
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Biodude - Posts: 186
- Joined: Wed Aug 27, 2008 7:17 pm
Biodude wrote:I just don't want any of my stuff leaked, I see an uploaded version of my engine, and it gets you worried. I dont want anyone having the engine that is not on the team, until the release. Its fair enough, you don't just give away your game's engine that has had alot of work put into it, because some guy really wants to try it out before it comes out.
Now that you have it, how can I trust you wont give it out to whoever you want?
Because, i'm a man of my word, and i said that i won't give it out.
And, what are you so worried about?
It's already been leaked, the damage is done.
- DusterdooSmock
- Posts: 170
- Joined: Thu Aug 19, 2010 9:58 pm
Actually, no I don't. If it was leaked then it is still not "released" officially and thus you do not have to release anything. Sorry.
old post: I am being an ass but I hereby request the source code for the executable inside PSP_DarkQuake_0.88_2.rar for archival purposes.
A more recent source checkout would be fine with me if you cannot give me the exact version. Mail to spirit quaddicted com please.
old post: I am being an ass but I hereby request the source code for the executable inside PSP_DarkQuake_0.88_2.rar for archival purposes.
A more recent source checkout would be fine with me if you cannot give me the exact version. Mail to spirit quaddicted com please.
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
- Spirit
- Posts: 1031
- Joined: Sat Nov 20, 2004 9:00 pm
I think modding the PSP is a neat thing. There is something about being able to play something you made on a PSP.
That being said, the fact you have go through hassles to hack it and that some PSP are hard or damn near impossible to hack is a pain.
But all of this is in its infancy.
At this stage, there is a lot of pettiness in the PSP community to be quite honest --- people's whose self-esteem depends on being a YouTube star without the wisdom or foresight to realize that taking the high road is far more rewarding. I know weapon_crowbar put a lot of work into his [GPL violating] engine, and doesn't get the idea that if he took the legitimate road he could have "more".
And the PSP community is filled with a lot of unqualified modders. At the same time, all modding is a good thing as it attracts the desire to create and attempt to use skills in an effort to make something and expand horizons.
You can find humor is analogy and sometimes you can find humor in dis-analogy.
John Carmack ended up becoming a living legend not because he vigilantly protected and guarded all his work, but because he didn't. That takes self-esteem.
And the authors of these little scruffy illegal engines, it is lack of perspective and history holding them back. You can't get respect and praise when you can't even follow the license agreement of someone you should be emulating.
Looking through the directory structure of this DQuake version, it is just a port of several features of JoeQuake or Qrack or FuhQuake to the PSP ... it has all those JoeQuake/Qrack/FuhQuake pak0.pak particles like the water caustics .png (except in TGA format) and the same with the decals. This isn't to say there wasn't a ton of hard work involved in porting the 3D API from OpenGL to PSPGU.
That being said, the fact you have go through hassles to hack it and that some PSP are hard or damn near impossible to hack is a pain.
But all of this is in its infancy.
At this stage, there is a lot of pettiness in the PSP community to be quite honest --- people's whose self-esteem depends on being a YouTube star without the wisdom or foresight to realize that taking the high road is far more rewarding. I know weapon_crowbar put a lot of work into his [GPL violating] engine, and doesn't get the idea that if he took the legitimate road he could have "more".
And the PSP community is filled with a lot of unqualified modders. At the same time, all modding is a good thing as it attracts the desire to create and attempt to use skills in an effort to make something and expand horizons.
You can find humor is analogy and sometimes you can find humor in dis-analogy.
John Carmack ended up becoming a living legend not because he vigilantly protected and guarded all his work, but because he didn't. That takes self-esteem.
And the authors of these little scruffy illegal engines, it is lack of perspective and history holding them back. You can't get respect and praise when you can't even follow the license agreement of someone you should be emulating.
Looking through the directory structure of this DQuake version, it is just a port of several features of JoeQuake or Qrack or FuhQuake to the PSP ... it has all those JoeQuake/Qrack/FuhQuake pak0.pak particles like the water caustics .png (except in TGA format) and the same with the decals. This isn't to say there wasn't a ton of hard work involved in porting the 3D API from OpenGL to PSPGU.
The night is young. How else can I annoy the world before sunsrise?
Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
I still have no idea how it got out there, and it was released without me knowing and freaked me out when I saw it floating around like that.
That zip was directly from my dropbox, it wasn't just my engine, it had -game conscript in the setup.ini, and those txt commands were all the ones I made. That means somehow it was uploaded from my dropbox, from a teammate or something. I will have to sort this out.
The engine + game will be released when finished, should be fair enough
can we just lock this thread now?
That zip was directly from my dropbox, it wasn't just my engine, it had -game conscript in the setup.ini, and those txt commands were all the ones I made. That means somehow it was uploaded from my dropbox, from a teammate or something. I will have to sort this out.
The engine + game will be released when finished, should be fair enough
can we just lock this thread now?
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Biodude - Posts: 186
- Joined: Wed Aug 27, 2008 7:17 pm
Regardless if it's ready or not, I believe that once the binaries are already floating thru the interweb pipes, you should release both (bin + src) as an unfinished alpha, "use-it-at-your-own-risk-and-don't-bug-me-about-quirks" version. This doesn't mean you need to release your artwork together. This way you resolve your GPL infraction without compromising the remaining of your project.
But, if you don't even have the sources of this version... Then your mod won't never see the day light without being illegal. Either fix this issue, or change to a GPL-compliant engine. As I said, it only takes an e-mail from someone frustrated with the lack of source code to id/Bethesda to you get in serious trouble. It already happened in the past, it can happen again.
But, if you don't even have the sources of this version... Then your mod won't never see the day light without being illegal. Either fix this issue, or change to a GPL-compliant engine. As I said, it only takes an e-mail from someone frustrated with the lack of source code to id/Bethesda to you get in serious trouble. It already happened in the past, it can happen again.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
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frag.machine - Posts: 2090
- Joined: Sat Nov 25, 2006 1:49 pm
If that zip which was on your dropbox was accompanied by the sourcecode for the things within that zip (second zip or whatever), then its not your problem.
Otherwise you have violated GPL section 3, as you comply to neither option a nor b (c is not available to you as it is modified).
If you did provide sourcecode, at the time, to the person that leaked your binary, then it is the person who leaked it that is the GPL violator and not the person that wrote it (so you might be able to blame someone else!).
It can be argued that provision to a team member is not distribution, but good luck with that. The GPL3 does have an explicit clause about this I think (specifically permitting it).
Strictly speaking, you must provide sourcecode alongside the binaries, or you must provide a download/svn-repository/alternative for a period of 3 years for each and every binary that you 'distribute'.
Otherwise you have violated GPL section 3, as you comply to neither option a nor b (c is not available to you as it is modified).
If you did provide sourcecode, at the time, to the person that leaked your binary, then it is the person who leaked it that is the GPL violator and not the person that wrote it (so you might be able to blame someone else!).
It can be argued that provision to a team member is not distribution, but good luck with that. The GPL3 does have an explicit clause about this I think (specifically permitting it).
Strictly speaking, you must provide sourcecode alongside the binaries, or you must provide a download/svn-repository/alternative for a period of 3 years for each and every binary that you 'distribute'.
- Spike
- Posts: 2892
- Joined: Fri Nov 05, 2004 3:12 am
- Location: UK
It did not have the source, it was just the engine. I have no idea how it got out there, nobody but crowbar has the source , I have not been able to talk to him since april, but he is usually around in the winter months, I will talk to him when he is around.
I will get the source from him when I talk to him next, and release it with the release of my game.
So how this all started, I can do nothing about it.
Crowbar already released a beta of his engine a while back, but was updating it and gave my team permission to use the newest beta. I dont have permission from him to give anyone the unfinished alpha of it.
btw you guys are all assholes for trying to do all your gpl infractions on me and such. I dont have the source, I have a leak and one person gets my engine, and all this shit happens.
I won't release my engine publicly without the source. but I have to acutally RELEASE IT, not get leaked. So its not really my problem, its not like I am releasing it without a source, it was leaked. I don't have the source atm, not sure when crowbar will be back, but I can't do anything right now.
Conscript won't be done in a while, we have a long way to go, so I would think I would be able to talk to crowbar and get the source/newest version by that time.
I will get the source from him when I talk to him next, and release it with the release of my game.
So how this all started, I can do nothing about it.
Crowbar already released a beta of his engine a while back, but was updating it and gave my team permission to use the newest beta. I dont have permission from him to give anyone the unfinished alpha of it.
btw you guys are all assholes for trying to do all your gpl infractions on me and such. I dont have the source, I have a leak and one person gets my engine, and all this shit happens.
I won't release my engine publicly without the source. but I have to acutally RELEASE IT, not get leaked. So its not really my problem, its not like I am releasing it without a source, it was leaked. I don't have the source atm, not sure when crowbar will be back, but I can't do anything right now.
Conscript won't be done in a while, we have a long way to go, so I would think I would be able to talk to crowbar and get the source/newest version by that time.
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Biodude - Posts: 186
- Joined: Wed Aug 27, 2008 7:17 pm
Biodude wrote:btw you guys are all assholes for trying to do all your gpl infractions on me and such. I dont have the source, I have a leak and one person gets my engine, and all this shit happens.
Well, I hope you manage to finish your mod without asking help to us, "assholes", then. Good luck!
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
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frag.machine - Posts: 2090
- Joined: Sat Nov 25, 2006 1:49 pm
Im just ticked off, you guys are great with quake coding, and what not, but you are all warning me about violations and how its illegal, I never released anything, I don't have any source. I did nothing wrong.
Sorry for calling you guys assholes, but don't make the problem worse for me, if you dont have to.
Sorry for calling you guys assholes, but don't make the problem worse for me, if you dont have to.
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Biodude - Posts: 186
- Joined: Wed Aug 27, 2008 7:17 pm
Biodude, you didn't distribute anything. You didn't violate the GPL and no one can say that you did. Your private possession of an engine that the source has not been released is between you and weapon_crowbar and no one else.
The night is young. How else can I annoy the world before sunsrise?
Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
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