DQuake PSP
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Baker wrote:Rather than unproductively cater towards the ethical "poverty" end of the spectrum where people have to use whatever they can for PSP modding ...
List the features needed in a PSP engine.
What features does DQuake have that you want?
This isn't an offer to do them. I am interested in knowing what they are. No need to mention Half-Life BSP support, that demand is well known.
hlbsp XD
- Jukki
- Posts: 214
- Joined: Wed Apr 07, 2010 4:59 am
Baker wrote:Rather than unproductively cater towards the ethical "poverty" end of the spectrum where people have to use whatever they can for PSP modding ...
List the features needed in a PSP engine.
What features does DQuake have that you want?
This isn't an offer to do them. I am interested in knowing what they are. No need to mention Half-Life BSP support, that demand is well known.
- Well, as you said, HLBSP.
- HLMDL
- Skyboxes
- Bullet Holes
- A map browser
That's about all i need from it.
- DusterdooSmock
- Posts: 170
- Joined: Thu Aug 19, 2010 9:58 pm
Biodude wrote: You will just have to use the older version for now.
I would use it if i could, but EVERY single link that i find for it is DEAD!
- DusterdooSmock
- Posts: 170
- Joined: Thu Aug 19, 2010 9:58 pm
Jukki wrote:here
http://www.megaupload.com/?d=4QLMV880
Thank you! But, which version is it (0.44, 0.88, or a newer one) ?
EDIT: NVM that question. I see that it's 0.88.
THANK YOU JUKKI!
- DusterdooSmock
- Posts: 170
- Joined: Thu Aug 19, 2010 9:58 pm
My engine has HLBSP, HLMDL, enhanced particles, server/map browser, and rudimentary decal support (They don't really clip, so it's pretty simplistic.). I do plan on releasing the source when I manage to finish <various project> that uses it. Unfortunately, school's a bitch and I don't have much free time between that, work, and sports. I wonder if I'll ever see a finished project
DQuake is a bastardized joining of every engine feature known to man ported to the PSP, which is really less than ideal when you're working with a PSP.
DQuake is a bastardized joining of every engine feature known to man ported to the PSP, which is really less than ideal when you're working with a PSP.
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Downsider - Posts: 621
- Joined: Tue Sep 16, 2008 1:35 am
Downsider wrote:My engine has HLBSP, HLMDL, enhanced particles, server/map browser, and rudimentary decal support (They don't really clip, so it's pretty simplistic.). I do plan on releasing the source when I manage to finish <various project> that uses it. Unfortunately, school's a bitch and I don't have much free time between that, work, and sports. I wonder if I'll ever see a finished project
DQuake is a bastardized joining of every engine feature known to man ported to the PSP, which is really less than ideal when you're working with a PSP.
hope you release it soon. It sounds so Bar ass and looks bad ass tooAi
- Jukki
- Posts: 214
- Joined: Wed Apr 07, 2010 4:59 am
Biodude wrote:I don't even have a source for the newest, my engine coder dissapeared in april, and I have been using his newest beta since then. He said it will be released here when he is done, but I don't even know where he is :/
I have been asked like 5 times this week for the newest d-quake engine, I am not going to release it just because people want the newest one, I am currently using it for my game, and it will be released when my game is released/ crowbar decides to. I am lucky crowbar even wanted to help me with the engine. You will just have to use the older version for now
Thats like solitude releasing their engine on impulse, because people are begging them for it.
The Quake engine license (GPL) is clear: if you release a binary version, you MUST also provide the sources. If you're not doing so, you're directly violating the GPL, which is a very serious business among the Quake community, so expect a lot of harsh reactions, and things can escalate up to the point you eventually receive a cease and desist letter from a id/Bethesda lawyers.
You got the sources and a lot of cool stuff added/modified later for free; the least this community expect is that you do the same.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
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frag.machine - Posts: 2090
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