Radar
Moderator: InsideQC Admins
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Radar
Can someone code a radar for me?
I need it to only show the quake monsters, and frikbots.
Thanks.
I need it to only show the quake monsters, and frikbots.
Thanks.
- DusterdooSmock
- Posts: 170
- Joined: Thu Aug 19, 2010 9:58 pm
most people here aren't just going to code a radar for you, we may lead you in the right direction...
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Error - InsideQC Staff
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- Joined: Fri Nov 05, 2004 5:15 am
- Location: VA, USA
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
- Spirit
- Posts: 1031
- Joined: Sat Nov 20, 2004 9:00 pm
I'm kinda busy atm, but i've already looked into that, and it wasn't what i needed.
I need something like this:
http://www.youtube.com/watch?v=-x_q7as173c
I need something like this:
http://www.youtube.com/watch?v=-x_q7as173c
- DusterdooSmock
- Posts: 170
- Joined: Thu Aug 19, 2010 9:58 pm
DusterdooSmock wrote:I'm kinda busy atm, but i've already looked into that, and it wasn't what i needed.
I need something like this:
http://www.youtube.com/watch?v=-x_q7as173c
An engine side radar in OpenGL is totally easy. You draw a circle and cycle through the entities and plot them stripping the 3rd dimension. To do what you want, you will need to mark only specific entity models ... see JoeQuake's deadbody filter to get an idea of specified models
See sbar.c for using 2D graphics ...
/If you are targeting the PSP, OpenGL isn't what you are using; you are using PSPGU. So a different set of rules apply, yet the code in sbar still applies.
The night is young. How else can I annoy the world before sunsrise?
Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
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