Hi All,
How would one go about adding an additional key to the quake engine. I know you can do it by making impulses in quakeC and the like... but I need to do a test like "while(NEW_KEY = PRESSED) do....."
I am looking at adding a lock on button where the player can hold it and it will auto target the enemy the player is focusing on.
Thanks for any help you can provide.
-Timbobsteve
Additional Player Key
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- InsideQC Staff
- Posts: 1120
- Joined: Sat Oct 16, 2004 3:34 pm
I made a tutorial during the last qExpo regarding this. Please reference:
http://qexpo.quakedev.com/booths.php?tag=dr-shadowborg
You'll want to go to the Tutorials section. What you want is Tutorial #2.
Hope that helps.
http://qexpo.quakedev.com/booths.php?tag=dr-shadowborg
You'll want to go to the Tutorials section. What you want is Tutorial #2.
Hope that helps.
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- Posts: 15
- Joined: Mon Oct 10, 2005 12:56 pm