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quake as a mobile game engine

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quake as a mobile game engine

Postby exbm » Fri Sep 10, 2010 10:58 pm

Since installing quake on my android I have been giving a lot of thought to how the quake1 engine would make a good mobile game engine. You could port the engine over to multiple platforms then just write the quakeC once and it will work on all mobile platforms the engine works on. I wish I had the skills to just dive in and make this happen. I for see good things for the community here by going to mobile gaming where you don't need the greatest graphics to produce a fun game that you could actually sell for a buck and people would buy it.

When you look at all of the mini games that have been made with QuakeC like prydon gate, car racing games, mech warrior games. You'd just need to port a feature rich engine like DP to mobile platforms, include some phone specific API's like gesture detection and other improvements to make interfacing with a phone easier in quakec. Most of the games on the market's graphics 3d or not don't have shit on the graphics that even quake1 provides!
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Postby ceriux » Sat Sep 11, 2010 12:08 am

I have been messing with friends iPod touches and I agree (and I don’t like Mac products, but you can jail break it and put win7 on it =) )

You could make anything from mini-games to full blown story driven games. The down side to it is even if you do make a few bucks people like I mentioned could once again jail break their iPods and possibly get the game for free anyways.

which I believe, that if your product is good enough people will have enough respect for the developer of such an app/product and still buy it. Leaving generally only those who truly can’t afford it to download it for free.
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