Server browser for WinQuake/FitzQuake/others
Moderator: InsideQC Admins
11 posts
• Page 1 of 1
Server browser for WinQuake/FitzQuake/others
I've seen some server browsers for DP and FTE, but never seen one for other engines or even vanilla Quake. Any links? 
- JasonX
- Posts: 411
- Joined: Tue Apr 21, 2009 2:08 pm
Links to what?
ProQuake has one iirc.
ProQuake has one iirc.
Ken Thompson wrote:One of my most productive days was throwing away 1000 lines of code.
Get off my lawn!
-

dreadlorde - Posts: 268
- Joined: Tue Nov 24, 2009 2:20 am
JasonX wrote:Links to some engines or implementations that i might have missed.
Do you know if ProQuake server browser depends on any library?
libcurl.dll
But I've been lazy and haven't re-coded it yet, so there is no publicly released implementation ... yet.
I haven't bothered to polish it up and give it hardcore testing yet.
That being said, attempting to use the unmodified network code in either WinQuake or FitzQuake is gonna be a trail of tears but the NAT fix is a solid start.
The night is young. How else can I annoy the world before sunsrise?
Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
-

Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
The night is young. How else can I annoy the world before sunsrise?
Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
-

Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
JasonX wrote:Not exactly a server browser, is it? Just opens servers from a local list, not a master server.
NetQuake doesn't have a master server.
The night is young. How else can I annoy the world before sunsrise?
Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
-

Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
gameaholic kinda has one, in the form of a text file on a website. There's not really much difference other than that. Servers will be poked to see if they're up regardless of how you get the list.
- Spike
- Posts: 2892
- Joined: Fri Nov 05, 2004 3:12 am
- Location: UK
GUI should be easy, you could adapt something from the menu code. Take the Single Player Save/Load menus as a starting point, for example.
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
We knew the words, we knew the score, we knew what we were fighting for
-

mh - Posts: 2292
- Joined: Sat Jan 12, 2008 1:38 am
11 posts
• Page 1 of 1
Who is online
Users browsing this forum: No registered users and 1 guest