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Quake hud tutorials

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Quake hud tutorials

Postby Hazematman » Wed Jul 21, 2010 9:05 pm

Does anyone know any good tutorials to get someone started on making a new hud for quake?
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Postby leileilol » Wed Jul 21, 2010 9:12 pm

No, but gazing at sbar.c helps (engine-side, anyway)
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Postby Hazematman » Wed Jul 21, 2010 9:13 pm

Ok I guess il do that and get a good understanding on how the hud works.
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Postby mh » Wed Jul 21, 2010 11:04 pm

Maybe looking at QuakeWorld's might be a better idea? It has an alternate HUD already implemented as an example, and doesn't have the quite severe rogue/hipnotic ugliness in it.

Either way you'll want to run it through something like artistic style first. Formatting and indentation are all over the bloody place and it doesn't make the job any easier.
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Postby Swift » Fri Jul 23, 2010 7:18 pm

mh wrote:Maybe looking at QuakeWorld's might be a better idea? It has an alternate HUD already implemented as an example, and doesn't have the quite severe rogue/hipnotic ugliness in it.

Either way you'll want to run it through something like artistic style first. Formatting and indentation are all over the bloody place and it doesn't make the job any easier.


There WAS a rewrite of the HUD rewritten in CSQC.

Repost?
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Postby leileilol » Fri Jul 23, 2010 8:55 pm

Swift wrote:There WAS a rewrite of the HUD rewritten in CSQC.

Repost?

That's somewhere on Spike's crazy old svn of doodles, iirc.
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Postby Swift » Fri Jul 23, 2010 9:54 pm

leileilol wrote:
Swift wrote:There WAS a rewrite of the HUD rewritten in CSQC.

Repost?

That's somewhere on Spike's crazy old svn of doodles, iirc.

https://fteqw.svn.sourceforge.net/svnro ... /cs/hud.qc

This? I havn't bothered compiling it but obviously it's quake 3 themed.

Is there a doodles SVN? = )
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Postby Spike » Fri Jul 23, 2010 11:02 pm

actually its either, q1 or q3. the q3 stuff was just for the sake of it to say 'look, you can do this stuff' (rotating models instead of pics).
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Postby mh » Sat Jul 24, 2010 12:00 am

leileilol wrote:
Swift wrote:There WAS a rewrite of the HUD rewritten in CSQC.

Repost?

That's somewhere on Spike's crazy old svn of doodles, iirc.

Spike? Crazy? Never! :P :twisted:
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Postby Swift » Sat Jul 24, 2010 12:40 am

Spike wrote:actually its either, q1 or q3. the q3 stuff was just for the sake of it to say 'look, you can do this stuff' (rotating models instead of pics).

It's cool. I'll probably base something on it at some point.

Though, I didn't imagine an exact barebones Q1 HUD functionality rewrite posted up on these boards at some point...did I? :?
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Postby Swift » Tue Jul 27, 2010 12:11 am

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