Quake hud tutorials
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Quake hud tutorials
Does anyone know any good tutorials to get someone started on making a new hud for quake?
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Hazematman - Posts: 54
- Joined: Thu Jul 15, 2010 1:58 am
- Location: Canada
Maybe looking at QuakeWorld's might be a better idea? It has an alternate HUD already implemented as an example, and doesn't have the quite severe rogue/hipnotic ugliness in it.
Either way you'll want to run it through something like artistic style first. Formatting and indentation are all over the bloody place and it doesn't make the job any easier.
Either way you'll want to run it through something like artistic style first. Formatting and indentation are all over the bloody place and it doesn't make the job any easier.
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
We knew the words, we knew the score, we knew what we were fighting for
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mh - Posts: 2292
- Joined: Sat Jan 12, 2008 1:38 am
mh wrote:Maybe looking at QuakeWorld's might be a better idea? It has an alternate HUD already implemented as an example, and doesn't have the quite severe rogue/hipnotic ugliness in it.
Either way you'll want to run it through something like artistic style first. Formatting and indentation are all over the bloody place and it doesn't make the job any easier.
There WAS a rewrite of the HUD rewritten in CSQC.
Repost?
- Swift
- Posts: 60
- Joined: Tue Jan 26, 2010 11:02 am
leileilol wrote:Swift wrote:There WAS a rewrite of the HUD rewritten in CSQC.
Repost?
That's somewhere on Spike's crazy old svn of doodles, iirc.
https://fteqw.svn.sourceforge.net/svnro ... /cs/hud.qc
This? I havn't bothered compiling it but obviously it's quake 3 themed.
Is there a doodles SVN? = )
- Swift
- Posts: 60
- Joined: Tue Jan 26, 2010 11:02 am
actually its either, q1 or q3. the q3 stuff was just for the sake of it to say 'look, you can do this stuff' (rotating models instead of pics).
- Spike
- Posts: 2892
- Joined: Fri Nov 05, 2004 3:12 am
- Location: UK
leileilol wrote:Swift wrote:There WAS a rewrite of the HUD rewritten in CSQC.
Repost?
That's somewhere on Spike's crazy old svn of doodles, iirc.
Spike? Crazy? Never!
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
We knew the words, we knew the score, we knew what we were fighting for
-

mh - Posts: 2292
- Joined: Sat Jan 12, 2008 1:38 am
Spike wrote:actually its either, q1 or q3. the q3 stuff was just for the sake of it to say 'look, you can do this stuff' (rotating models instead of pics).
It's cool. I'll probably base something on it at some point.
Though, I didn't imagine an exact barebones Q1 HUD functionality rewrite posted up on these boards at some point...did I?
- Swift
- Posts: 60
- Joined: Tue Jan 26, 2010 11:02 am
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