help compiling quakeGX Wii
Moderator: InsideQC Admins
17 posts
• Page 2 of 2 • 1, 2
r00k wrote:Most of these wii ports are wrappers of openGL to GX api. So a lot of the internal workings are not as user friendly as one might assume. The only usefulness of these ports would best be to use quakeC mods on the wii. But from an engine standpoint it's a lot of work. IMHO Quake plays best using mouse+keyboard not a remote+nunchuck, so most mods lose functionality...
That sure isn't completely true, QuakeGX uses no wrappers, I ported the code myself.
The general ugliness of the glquake renderer remained, but that was because the similarities between GX and GL allowed me to port the code without completely rewriting the renderer.
- Eluan
- Posts: 10
- Joined: Sun Jun 15, 2008 9:03 am
- Location: Florianópolis, Brazil
17 posts
• Page 2 of 2 • 1, 2
Who is online
Users browsing this forum: No registered users and 1 guest