Haha -- FTEQW matrix manipulation functions in mathlib
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Haha -- FTEQW matrix manipulation functions in mathlib
I swear some of the stuff you can find buried in FTEQW is rather startling.
I guess FTEQW had to have this for CSQC for the software renderer, but still I find it highly impressive.
Without such functions, it is rather difficult to pull off things that generally are done in OpenGL via the matrix manipulation features.
I guess FTEQW had to have this for CSQC for the software renderer, but still I find it highly impressive.
Without such functions, it is rather difficult to pull off things that generally are done in OpenGL via the matrix manipulation features.
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Baker - Posts: 3666
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also useful for the amazing self-correcting crosshairs.
And d3d.
Also note that glRotate/glTransform/glPushMatrix are depricated in gl3, but mneh
DP has similar
And d3d.
Also note that glRotate/glTransform/glPushMatrix are depricated in gl3, but mneh
DP has similar
- Spike
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Oh, I just use the D3DX functions. They'll even work with OpenGL as they don't need a D3D device to be created, but I reckon if portability is a concern they're not an option.
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