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Haha -- FTEQW matrix manipulation functions in mathlib

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Haha -- FTEQW matrix manipulation functions in mathlib

Postby Baker » Tue Jun 29, 2010 4:41 pm

I swear some of the stuff you can find buried in FTEQW is rather startling.

I guess FTEQW had to have this for CSQC for the software renderer, but still I find it highly impressive.

Without such functions, it is rather difficult to pull off things that generally are done in OpenGL via the matrix manipulation features.
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Postby Spike » Tue Jun 29, 2010 6:02 pm

also useful for the amazing self-correcting crosshairs.
And d3d.

Also note that glRotate/glTransform/glPushMatrix are depricated in gl3, but mneh
DP has similar
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Postby mh » Tue Jun 29, 2010 6:12 pm

Oh, I just use the D3DX functions. They'll even work with OpenGL as they don't need a D3D device to be created, but I reckon if portability is a concern they're not an option.
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Postby Sajt » Tue Jun 29, 2010 7:09 pm

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