Things that are wrong with GLQuake
Moderator: InsideQC Admins
20 posts
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I dont like the fitzQuake WeaponKick, anyway - i know what pop.lmp is, i just thought its one of the easiest protections i saw, and deleting this from Quake Engine is even easier.
my last Card (Nvidia geforce FX 5200, i had from 2006 to 2010 XD) did it right, first time saw this on Windows 7. these, white textures.
my last Card (Nvidia geforce FX 5200, i had from 2006 to 2010 XD) did it right, first time saw this on Windows 7. these, white textures.
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Ranger366 - Posts: 203
- Joined: Thu Mar 18, 2010 5:51 pm
Ranger366 wrote:I dont like the fitzQuake WeaponKick, anyway
Type v_gunkick 1 in console? Or if it is already 1, then v_gunkick 0?
The night is young. How else can I annoy the world before sunsrise?
Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
Baker wrote:Ranger366 wrote:I dont like the fitzQuake WeaponKick, anyway
Type v_gunkick 1 in console? Or if it is already 1, then v_gunkick 0?
Man! Baker, you are pure awesomeness, ever used FitzQuake version from kurok, cause i worked with it, and so i never saw original documentation. anyways, thanks for all the help in details.
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Ranger366 - Posts: 203
- Joined: Thu Mar 18, 2010 5:51 pm
Baker wrote:Ranger366 wrote:ever used FitzQuake version from kurok
Kinda of, sort of.
LOL
Thats what some people see in Iphone "port" (it isnt really a port) of kurok. Or Wii, or DS (?) dont know baker.
Hmm, this reminds me to one bug i had on HL2 PSP test, that the HUD was only shown when i shot, but i dont care about this anymore, because im using Dark Quake Engine from Crow_bar now, for PSP. Im no really PSP Freak, its only because of this one project... This, big secret thingy.
edit:
last posts i asked for some better lightnings, and my ugly bugs are powered by the palette.
i hope my next test will not result the first beta of StarField Quake...
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Ranger366 - Posts: 203
- Joined: Thu Mar 18, 2010 5:51 pm
20 posts
• Page 2 of 2 • 1, 2
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