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psp Quake Custom Palete?

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psp Quake Custom Palete?

Postby Mexicouger » Fri Jun 18, 2010 7:46 pm

I was wondering If it's possible To Change the psp Kurok palette? i Heard there was converters and stuff for PSP quake and all, But What about like FiMg and stuff? When I would convert gfx to .lmp format, they Would automatically Be converter to default quake palette. So then How would I use the Custom quake palete? Thanks so Much for the Help. And I mean... There is 16 unused Colors! I could be occupying those with green!
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Postby Lardarse » Fri Jun 18, 2010 11:32 pm

1: Make a pallete image

2: Load it in Fimg, and export it as whatever format the engine expects.

3: With Fimg still open, export a colormap of the palette.

4: Put them all where the engine expects.

5: Modify all of your assets to use the new palette.
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Postby Downsider » Sat Jun 19, 2010 1:40 am

It'd be best to remove palette limitations, though.
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