psp Quake Custom Palete?
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psp Quake Custom Palete?
I was wondering If it's possible To Change the psp Kurok palette? i Heard there was converters and stuff for PSP quake and all, But What about like FiMg and stuff? When I would convert gfx to .lmp format, they Would automatically Be converter to default quake palette. So then How would I use the Custom quake palete? Thanks so Much for the Help. And I mean... There is 16 unused Colors! I could be occupying those with green!
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Mexicouger - Posts: 514
- Joined: Sat May 01, 2010 10:12 pm
1: Make a pallete image
2: Load it in Fimg, and export it as whatever format the engine expects.
3: With Fimg still open, export a colormap of the palette.
4: Put them all where the engine expects.
5: Modify all of your assets to use the new palette.
2: Load it in Fimg, and export it as whatever format the engine expects.
3: With Fimg still open, export a colormap of the palette.
4: Put them all where the engine expects.
5: Modify all of your assets to use the new palette.
Roaming status: Testing and documentation
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Lardarse - Posts: 266
- Joined: Sat Nov 05, 2005 1:58 pm
- Location: Bristol, UK
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