Is some of the functions in quake pc, in quake psp?(hlbsp)
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Downsider wrote:Ranger366 wrote:Mexicouger wrote:Is there anywhere I can Add hlbsp? A tutorial maybe? I mean, hlbsp is a must now days....
There is one Engine for PSP wich supports HL BSP (tested on slim, works with WADS) but i cant release it.
Im only saying this because its possible, i cant give the engine.
Mine has it as well as Half-Life model
thought you were thinking of making a base engine for psp modders/developers sorta like one of the pc engines and release the source? change your mind?
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ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
I'll release the source when I release binaries.
Don't flatter yourself, there's tons of "teenagers" here.
Ranger366 wrote:leileilol wrote:I don't think a closed source "I can't release" ego is going to work here. It hasn't worked for the last few.
Teenagers vs. COPYING.TXT.... it's not like you have anything extremely unique and special to hide. John Carmack doesn't appreciate such righteousness either.
I hope you dont mean me with the Teenager, i asked few times for source, but noone in the intern team got it. I self can only work with the Engine for my WIP stuff, and the engine can be released when the main game wich will be made with the engine are released.
i have nothing todo with all this stuff about DQuake.
Don't flatter yourself, there's tons of "teenagers" here.
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Downsider - Posts: 621
- Joined: Tue Sep 16, 2008 1:35 am
18 posts
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