qbismSuper8 alpha 061410 released
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qbismSuper8 alpha 061410 released
A new software engine release in honor of 8-bit graphics. For that sweet, crunchy pixelated look.
qbismSuper8 springs from the Flash Makaqu project, but it is no longer a direct port.
The engine packaged with a little demo featuring oqplus content is here:
http://files.qbism.com/8138fc731fb0800f73e8979bd122e8c0.php
It actually includes a compiled swf this time. If you happen to be working on FlashProQuake or other Flash Quake port, the compile how-to doc and project file organization itself may be useful.
New features include:
MOVETYPE_FOLLOW and MOVETYPE_BOUNCEMISSILE implemented (DarkPlaces).
Stainmaps. (Modified from fteqw)
Increased engine limits including edicts, particles, sounds, and map edges/surfaces/spans. Network protocol change was necessary. (joequake)
Autocomplete with the TAB key, including command line completion and map name completion. Enter 'map *' and TAB to list all maps. (qrack/joequake)
Record movies directly to XVID and other AVI formats. (Baker tute/joequake)
Add FOV slider.
...and bots work in Flash!
Go to qbism.com if, for some reason, you need to read a bigger blurb before downloading.
qbismSuper8 springs from the Flash Makaqu project, but it is no longer a direct port.
The engine packaged with a little demo featuring oqplus content is here:
http://files.qbism.com/8138fc731fb0800f73e8979bd122e8c0.php
It actually includes a compiled swf this time. If you happen to be working on FlashProQuake or other Flash Quake port, the compile how-to doc and project file organization itself may be useful.
New features include:
MOVETYPE_FOLLOW and MOVETYPE_BOUNCEMISSILE implemented (DarkPlaces).
Stainmaps. (Modified from fteqw)
Increased engine limits including edicts, particles, sounds, and map edges/surfaces/spans. Network protocol change was necessary. (joequake)
Autocomplete with the TAB key, including command line completion and map name completion. Enter 'map *' and TAB to list all maps. (qrack/joequake)
Record movies directly to XVID and other AVI formats. (Baker tute/joequake)
Add FOV slider.
...and bots work in Flash!
Go to qbism.com if, for some reason, you need to read a bigger blurb before downloading.
Last edited by qbism on Tue Jun 15, 2010 3:15 am, edited 1 time in total.
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qbism - Posts: 1236
- Joined: Thu Nov 04, 2004 5:51 am
Re: qbismSuper8 alpha 061410 released
...and bots work in Flash!
Very cool
The night is young. How else can I annoy the world before sunsrise?
Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
Re: qbismSuper8 alpha 061410 released
Baker wrote:...and bots work in Flash!
Very cool
Wish I knew exactly WHY they work. Then could help others, and not accidentally break later....
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qbism - Posts: 1236
- Joined: Thu Nov 04, 2004 5:51 am
I have a feeling the answer will be coming soon. Since you have working bots, maybe there is something Flash friendly in the implementation. I'll be checking it out.
Suggestion: Flash is case sensitive. Please change any files names in the pak to lower case, I had trouble loading up your maps initially because I couldn't determine the case.
Extra note: This must feature leileilol's new OQ stuff as the maps and some of the models and sounds were MUCH nicer than in the past.
Anyways, very nice work. I'm do think it is a little funny seeing my Flash-mouse-aim hack getting use

Suggestion: Flash is case sensitive. Please change any files names in the pak to lower case, I had trouble loading up your maps initially because I couldn't determine the case.
Extra note: This must feature leileilol's new OQ stuff as the maps and some of the models and sounds were MUCH nicer than in the past.
Anyways, very nice work. I'm do think it is a little funny seeing my Flash-mouse-aim hack getting use
The night is young. How else can I annoy the world before sunsrise?
Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
-

Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
Baker wrote:Please change any files names in the pak to lower case, I had trouble loading up your maps initially because I couldn't determine the case.
Good point. Also noticed demos missing from swf paks. Just uploaded corrected zip!
The aim code is from Makaqu, but I did use your avi tutorial.
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qbism - Posts: 1236
- Joined: Thu Nov 04, 2004 5:51 am
btw, I do single player and then new game and still get nada.
I receive a host error saying map not found. The start demos work of course.
I receive a host error saying map not found. The start demos work of course.
The night is young. How else can I annoy the world before sunsrise?
Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
-

Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
The only maps included in the package are those from oqplus- oqdm2ish, oqdm4ish, and agrs. The engine is capable of singleplayer and most standard multiplayer maps, but the user will have to provide them at this point.
To use the standard Quake paks, replace pak0 but not pak10 or pak11. Pak11 is what I used to store multiplayer maps from Igor9's map/waypoint collection. Those are good for testing.
To use the standard Quake paks, replace pak0 but not pak10 or pak11. Pak11 is what I used to store multiplayer maps from Igor9's map/waypoint collection. Those are good for testing.
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qbism - Posts: 1236
- Joined: Thu Nov 04, 2004 5:51 am
Just one screen for now, but I will make more when I get time.
Here's a 480x600 slice
Full screenshot link:http://qbism.com/MGalleryItem.php?id=15
Map is anti clan IV. Native-res software mode thanks to mh tute.
Also YouTube HD video of bot coop vs. ELF's Mantrid arms in Daz' Chemical Reaction DM2
http://www.youtube.com/watch?v=UlnO5BSSt18
If you can't see it on gov't computer, sorry, I'll post a couple screens from that also.
Here's a 480x600 slice
Full screenshot link:http://qbism.com/MGalleryItem.php?id=15
Map is anti clan IV. Native-res software mode thanks to mh tute.
Also YouTube HD video of bot coop vs. ELF's Mantrid arms in Daz' Chemical Reaction DM2
http://www.youtube.com/watch?v=UlnO5BSSt18
If you can't see it on gov't computer, sorry, I'll post a couple screens from that also.
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qbism - Posts: 1236
- Joined: Thu Nov 04, 2004 5:51 am
ceriux wrote: if you dont mind when i get home ill use your engines source as the base for my game and just add on to it. i like the old school look. it is GLbased?
It is software rendering using just the 8 bits of Quake palette color. The beauty of open source code is that one creation builds on another, go for it!
screenshot detail from baldm8
More screenshots (than anyone is likely to want):
http://qbism.com/index.php?action=media;sa=album;in=2
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qbism - Posts: 1236
- Joined: Thu Nov 04, 2004 5:51 am
qbism wrote:The only maps included in the package are those from oqplus- oqdm2ish, oqdm4ish, and agrs.
When I type "map *" and press tab it shows a few maps that actually don't exist then, like start and e4m2 and such. Any idea why?
Apparently your mechanism to list the maps has a bug because it showed maybe 20 maps when I did "map *" + press tab --- instead of just 3 ... which was why I was confused.
The night is young. How else can I annoy the world before sunsrise?
Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
-

Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
qbism wrote:http://www.youtube.com/watch?v=UlnO5BSSt18
Assuming that's leileilol's OpenQuartz Plus, I have to say the sounds appear to have come a LONG way.
The night is young. How else can I annoy the world before sunsrise?
Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
-

Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
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