bigger models for psp
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bigger models for psp
hi everyone. I need to know how to make psp quake able to load bigger models. I tryed one tut from here but it didnt work.
- Jukki
- Posts: 214
- Joined: Wed Apr 07, 2010 4:59 am
In what way did it not work? Give some description of what went wrong.
If it's the tutorial I think you mean, you need to be aware that all it does is remove the upper limit from models so far as the engine is concerned. You will still be constrained by the limits of available memory on your chosen platform. If you only have 32MB of memory, you will only ever be able to load 32MB of stuff, even despite the fact that your engine may be capable of loading terrabytes.
If that's the case then I suspect that you will need to start looking at some kind of funky compression schemes. Which are beyond the scope of that tutorial.
If it's the tutorial I think you mean, you need to be aware that all it does is remove the upper limit from models so far as the engine is concerned. You will still be constrained by the limits of available memory on your chosen platform. If you only have 32MB of memory, you will only ever be able to load 32MB of stuff, even despite the fact that your engine may be capable of loading terrabytes.
If that's the case then I suspect that you will need to start looking at some kind of funky compression schemes. Which are beyond the scope of that tutorial.
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
We knew the words, we knew the score, we knew what we were fighting for
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mh - Posts: 2292
- Joined: Sat Jan 12, 2008 1:38 am
Can you not translate the API calls to the PSP equivalent? That's the easy part - 3D API is only a very very small part of the work here.
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
We knew the words, we knew the score, we knew what we were fighting for
-

mh - Posts: 2292
- Joined: Sat Jan 12, 2008 1:38 am
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