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bigger models for psp

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bigger models for psp

Postby Jukki » Sat May 01, 2010 6:42 am

hi everyone. I need to know how to make psp quake able to load bigger models. I tryed one tut from here but it didnt work.
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Postby Biodude » Mon Jun 28, 2010 4:52 pm

.....

You could increase the limit, but it doesnt mean it would handle it. Make the models below the limit........
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Postby mh » Mon Jun 28, 2010 6:09 pm

In what way did it not work? Give some description of what went wrong. :wink:

If it's the tutorial I think you mean, you need to be aware that all it does is remove the upper limit from models so far as the engine is concerned. You will still be constrained by the limits of available memory on your chosen platform. If you only have 32MB of memory, you will only ever be able to load 32MB of stuff, even despite the fact that your engine may be capable of loading terrabytes.

If that's the case then I suspect that you will need to start looking at some kind of funky compression schemes. Which are beyond the scope of that tutorial.
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Postby Jukki » Mon Jun 28, 2010 9:23 pm

well i was a gl tutorial wich could not work on psp :(
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Postby mh » Mon Jun 28, 2010 9:55 pm

Can you not translate the API calls to the PSP equivalent? That's the easy part - 3D API is only a very very small part of the work here.
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Postby Jukki » Wed Jun 30, 2010 1:04 pm

mh wrote:Can you not translate the API calls to the PSP equivalent? That's the easy part - 3D API is only a very very small part of the work here.


naah. I just wanted to try my mods models qc and maps inside psp..
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