[RELEASE] OpenQuartz 2
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Teiman wrote:i think the demos are started on quake.rc with the command playdemos.
or something like that, I could be wrong.
Tei, man, I just wrote above that quake.rc file only launches the .cfg files.
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Chip - Posts: 575
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Chip wrote:Teiman wrote:i think the demos are started on quake.rc with the command playdemos.
or something like that, I could be wrong.
Tei, man, I just wrote above that quake.rc file only launches the .cfg files.
weird..
mine is this:
- Code: Select all
// load the base configuration
exec default.cfg
// load the last saved configuration
exec config.cfg
// run a user script file if present
exec autoexec.cfg
//
// stuff command line statements
//
stuffcmds
// start demos if not allready running a server
startdemos demo1 demo2 demo3
What is the problem, anyway? and sorry my lack of sense, I am too old for this.
- Teiman
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mh said: "Precisely. that won't work with the latest DirectQ because I hard-coded the contents of the default quake.rc into the engine. And no, I have no idea whatsoever what I was thinking when I did it. Stupid."
How old are you, Tei?
How old are you, Tei?
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Chip - Posts: 575
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More progress these days with OpenQuartz 2, I added the QuakeWorld source and compiled it. I also set up a dedicated server and had a quick online match with my brother. Works like a charm.
I'm in the process of externalizing all gfx files, and creating new, simple ones.
The next version, 0.3, might bring a cleaner source, and more features. I'll be writing on my site about it. Stay tuned.
I'm in the process of externalizing all gfx files, and creating new, simple ones.
The next version, 0.3, might bring a cleaner source, and more features. I'll be writing on my site about it. Stay tuned.
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Chip - Posts: 575
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So, I have an issue. All my graphic files inside 'gfx' folder, like loading.lmp, ttl_main.lmp and so on are double in size inside the game. So, in fimg and Photoshop, loading.lmp is 128x32. While in game it is 256x64.
I tried Rygel's pack. The same titles are again double in size, thus looking huge in game. What am I doing wrong?
I'm playing on 1280x800 resolution.
P.S. Found somewhere something about this .lmp sizes but can't remember where.
I tried Rygel's pack. The same titles are again double in size, thus looking huge in game. What am I doing wrong?
I'm playing on 1280x800 resolution.
P.S. Found somewhere something about this .lmp sizes but can't remember where.
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Chip - Posts: 575
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metlslime wrote:which engine?
some engines will scale the menu up for higher resolutions (controlled by scr_menuscale in fitzquake, not sure about other engines)
DarkPlaces.
Found this http://quakejapanctf.com/file/quake1/documents/fuhquake_command/misc.txt but it doesn't help that much. There must be something else.
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Chip - Posts: 575
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Sajt wrote:Try setting vid_conwidth and vid_conheight to the same values as vid_width and vid_height.
Should've mentioned this, but I did it already. It works OK but it's not flexible. I'm running Quake on wide resolution, and if I pack OpenQuartz with this configuration, a 4:3 screen would look stretched.
Moreover, if I don't pack the configuration, it would set up as default for DarkPlaces, half of vid_width and half of vid_height.
scr_menuscale 1 would set up both vid_conwidth and vid_conheight proportional. That's what I read about it.
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Chip - Posts: 575
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- Location: Dublin, Ireland
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