WinQuake without SciTech MGL (now with added DirectDraw)

Discuss programming topics for the various GPL'd game engine sources.
leileilol
Posts: 2783
Joined: Fri Oct 15, 2004 3:23 am

Re: WinQuake without SciTech MGL (now with added DirectDraw)

Post by leileilol »

I'm trying to hack the video settings menu now to change the space for Windowed Modes into three settings:


BPP: Output of the image depth. This driver only does 32bpp, would be nice to have 16bpp and 8bpp back in there. Would help Windows9x support
Windowed: Instead of just 3 exclusively windowed modes, this would allow any of the fullscreen resolutions below to go into windowed mode.
Aspect: Filter the selections of modes to show only modes for the selected aspect.

So far only the Windowed thing is implemented.
i should not be here
qbism
Posts: 1236
Joined: Thu Nov 04, 2004 5:51 am
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Re: WinQuake without SciTech MGL (now with added DirectDraw)

Post by qbism »

Fall back to GDI for 8 and 16 bit modes? Bitblt seems to be about as fast as ddraw, considering the 8 to 32 bit conversion required for ddraw.
leileilol
Posts: 2783
Joined: Fri Oct 15, 2004 3:23 am

Re: WinQuake without SciTech MGL (now with added DirectDraw)

Post by leileilol »

and some cards don't do accelerated bitblt. Chips & Technologies come to mind.
i should not be here
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