#ifdef QUAKE2 Implosion & Rail Trail
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#ifdef QUAKE2 Implosion & Rail Trail
Hello.
I was looking at the #ifdef Quake2 code and I noticed some effects.
They had Implosion and Rail Trial effectts.
Does anyone have examples of these being used preferably a screenshot?
Thank you
I was looking at the #ifdef Quake2 code and I noticed some effects.
They had Implosion and Rail Trial effectts.
Does anyone have examples of these being used preferably a screenshot?
Thank you
- Team Xlink
- Posts: 368
- Joined: Thu Jun 25, 2009 4:45 am
- Location: Michigan
It's just a rocket trail with a rocket explosion, no corkscrew stuff. Implode only plays the shamblerisabouttozaplightningnoise at an origin, nothing cool happens. All of this is fairly obvious if you study the actual code functions itself.
(OT but a bit mind provoking some cool common builtins for just generic colorable effects (explosions, traceline trails) with no sounds, alterable ranges, variable random origin offset, velocity, duration, etc. would be really cool for modders that don't get effectinfo.txt in engines)
(OT but a bit mind provoking some cool common builtins for just generic colorable effects (explosions, traceline trails) with no sounds, alterable ranges, variable random origin offset, velocity, duration, etc. would be really cool for modders that don't get effectinfo.txt in engines)
i should not be here
- leileilol
- Posts: 2783
- Joined: Fri Oct 15, 2004 3:23 am
Ewww, #ifdef's. *Shudders*
Ken Thompson wrote:One of my most productive days was throwing away 1000 lines of code.
Get off my lawn!
-

dreadlorde - Posts: 268
- Joined: Tue Nov 24, 2009 2:20 am
Downsider wrote:Team Xlink wrote:After I posted this I just tried it out, it is neat.
Take some screenshots; I'd like to see the first one.
I will.
- Team Xlink
- Posts: 368
- Joined: Thu Jun 25, 2009 4:45 am
- Location: Michigan
dreadlorde (on an earlier thread) wrote:Svn? *shudders*
dreadlorde wrote:Ewww, #ifdef's. *Shudders*
You're destroying my whole world!
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
- Sajt
- Posts: 1215
- Joined: Sat Oct 16, 2004 3:39 am
Is it possible to post tga files on the forums?
I took a screen shot but since it is the psp and it saves it in tga I don't know if I can post it.
Should I attempt to convert it with FirmG?
I took a screen shot but since it is the psp and it saves it in tga I don't know if I can post it.
Should I attempt to convert it with FirmG?
- Team Xlink
- Posts: 368
- Joined: Thu Jun 25, 2009 4:45 am
- Location: Michigan
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