GoldQuake : Improved WinQuake
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Error - InsideQC Staff
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- Location: VA, USA
It's under the GPL, so I don't see why you would need his permission to post it...Error wrote:I have the executable if FrikaC doesn't mind me posting it.
Ken Thompson wrote:One of my most productive days was throwing away 1000 lines of code.
Get off my lawn!
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dreadlorde - Posts: 268
- Joined: Tue Nov 24, 2009 2:20 am
dreadlorde wrote:Error wrote:I have the executable if FrikaC doesn't mind me posting it.
It's under the GPL, so I don't see why you would need his permission to post it...
If it's under GPL, you need the source code in order to post the executable (or be able to get ahold of it when people request it)
- metlslime
- Posts: 316
- Joined: Tue Feb 05, 2008 11:03 pm
Allegro?!?! Sure, and I'll do the next version of my model viewer with GLUT...
Seriously, there will be an SDL port, and probably also a Windows one based on whatever Quake2 does.
Anyway, I'm having internet issues, so it will be a while till I can do another commit. But there's a lot of stuff building up. (And I'll release the next build of Qwalk soon too.)
Seriously, there will be an SDL port, and probably also a Windows one based on whatever Quake2 does.
Anyway, I'm having internet issues, so it will be a while till I can do another commit. But there's a lot of stuff building up. (And I'll release the next build of Qwalk soon too.)
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
- Sajt
- Posts: 1215
- Joined: Sat Oct 16, 2004 3:39 am
My internet access was not working for about a week and a half, but I finally have that sorted out and committed some now-old stuff to the SVN yesterday. (here)
I'm not exactly sure when I'll make a release for GoldQuake. I guess I could make unofficial "beta" builds from the SVN if people were interested, but there's not a whole lot there yet that is noticeable to players.
I'm not exactly sure when I'll make a release for GoldQuake. I guess I could make unofficial "beta" builds from the SVN if people were interested, but there's not a whole lot there yet that is noticeable to players.
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
- Sajt
- Posts: 1215
- Joined: Sat Oct 16, 2004 3:39 am
Yeah, basic limits will be extended. As for full mouse support, if what you mean is a freelook cvar and mouse4 and mouse5, that's already in there.
I haven't worked on it too much in the past few days (other than fixing an annoying crash related to lightning). But the current task is, ostensibly, porting it to SDL. I figure I should get the big stuff out of the way instead of spending time doing all the easy small things.
If you want to use it, you can check it out from the SVN and compile it (if you have a compiler). But there isn't much of a point yet. It doesn't offer much that WinQuake doesn't, except a half dozen QSG extensions that an unreleased mod of mine was using, and a few other things that other software+GL engines already offer, most likely.
Actually, today I will create a page on the site listing all the changes from stock WinQuake...
I haven't worked on it too much in the past few days (other than fixing an annoying crash related to lightning). But the current task is, ostensibly, porting it to SDL. I figure I should get the big stuff out of the way instead of spending time doing all the easy small things.
If you want to use it, you can check it out from the SVN and compile it (if you have a compiler). But there isn't much of a point yet. It doesn't offer much that WinQuake doesn't, except a half dozen QSG extensions that an unreleased mod of mine was using, and a few other things that other software+GL engines already offer, most likely.
Actually, today I will create a page on the site listing all the changes from stock WinQuake...
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
- Sajt
- Posts: 1215
- Joined: Sat Oct 16, 2004 3:39 am
ceriux wrote:awesome cool, i cant wait till the mass of the features are implemented including at least basic csqc enough to draw huds. i would use this ALOT.
Same here. While I like the fact that hellsmash will work on all engines, and while it is functional and works, AIDA is just screaming for some CSQC...
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Dr. Shadowborg - InsideQC Staff
- Posts: 1110
- Joined: Sat Oct 16, 2004 3:34 pm
See here for a list of (hopefully) all practical differences between WinQuake and GoldQuake.
http://www.icculus.org/qshed/goldquake/changes.txt
http://www.icculus.org/qshed/goldquake/changes.txt
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
- Sajt
- Posts: 1215
- Joined: Sat Oct 16, 2004 3:39 am
One suggestion. I see that you've changed the default for sv_aim to disabled. I'm not sure if I like the idea of changes to defaults that affect gameplay behaviour (a full discussion on that would be a matter for a separate thread though).
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
We knew the words, we knew the score, we knew what we were fighting for
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mh - Posts: 2292
- Joined: Sat Jan 12, 2008 1:38 am
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